I just finished the last room and now the time for beta testing is near. I still have to finish little bugs here and there for the final compile but the design i s finished. If you want to see a larger image of the shots below just click the image. All of the screen shots are in 1600x1200 resolution with anisotropic filtering set at 16x and FSAA set at 6x . The test machine is a P4 3.06 Ghz CPU with one gigabyte of 1066 RDRAM and an ATI 9700 Pro All-In-Wonder.
 
 
 
 A little temple in one of the courtyards.
 Trip on the architechture, Myst III anyone?
 
 
 A detail shot of a connecting tunnel.
 A gazebo in another courtyard with the quad.
 
 
 The pagoda with rocket launcher at the top.
 Deffinately a Chinese vibe in this map.
 
  The classic turbine with pipes, hmmm.......
 The focus is deffinately on architechture.
 
 Every map must have a casm with lava.
 Get the mega health and use the transport to bail.
 
The last room with teleporter to the pagoda.
Now that's what I call a teleporter!
 
Here's how the layout looks. Very simple and Quake.
You can see the individual rooms in wire-frame.