Creating Landscapes In this tutorial I'll show you how to make some basic elements of an outdoor environment. The addition of organic areas can give more of an open feel to your map but use them sparingly as they can send frames through the roof. For this demonstration we'll start out with a basic square room just to get the point across. I've hollowed out a basic 'box' and added a barrier wall along the edges to seperate the internal structures from the sky shader and to give the illusion of separation from the background. The next step will be to make a surrounding rock structure that will extend beyond the barrier wall. Start with a basic brush that exceeds the height of the barrier wall. Now by using the brush option on the tool bar change the brush from a six sided object to an elongated pentagon or whatever. The reason for this is to add more faces to the brush so that you'll be able to make the object look more organic. With the brush selected hit 'e' to use the edge tool or 'v' to use the vector tool. By pulling the edges or vector points you can change the shape to look more like an actual rock face. I've created five basic shapes that will be used to cover the barrier wall. Remember to flatten the back of your "rocks" so that they'll fit nicely against the wall. Now let's cover that barrier wall with rocky goodness!