Editing Shortcuts I receive a boatload of questions regarding certain editing tweaks so here are the most common ways to speed up the design process. Below is a basic brush with one of the support textures from the base folder. As you can see only one face is selected by hitting "crtl+shift" and using the mouse1 button to choose any given side. If you want to select more than one face then hit "ctrl+shift+alt" and once again use mouse1 to select all of the faces on the brush and then apply the desired texture from the texture window to cover all selected faces. The next little trick will be to adjust the vertical and horizontal size of the texture on a single face by bringing up the surface inspector by hitting "s". By increasing the value on either the texture will compact and by decreasing the value the texture will expand. Remember that you can't infinitely stretch the texture or it will simply not show up when the map is compiled. Try not to exceed a value of 2.0 or you should consider using a different texture or changing the size of your brush. Now with the texture adjusted to fit the height and width of your brush, you can select the additional faces by using the combo of "ctrl+shift+alt" keys and mouse1. Then with the faces that you'd like to change selected, just put the mouse pointer over the face with the changed texture and hit mouse3. You'll see all selected faces change to the same texture and even line up perfectly. This can save a considerable amount of time. Now let's look at some texture hints with patches (curves).