![]()
This map is really a tech demo considering the machine required to run it properly and the frames it forces on your system. You'll need a high end system to get the optimum effect but by manipulating your system settings it's possible to play it on a 500MHZ system with at least 1 28MB of RAM and a TNT2. This is one of the peripheral rooms with a 'bobbing' floor as the centerpiece. This room is the primary frames offender. Very trippy indeed!
![]()
Frames are running at around 35fps. ![]()
The bobbing floor is the main drag on frames. ![]()
This room is a trip to play. Keep aim while bobbing.
This is the Quad room. Most of the textures are custom and the design leans more toward the classic Quake trip. It's a fun little room to romp around in as a distraction from the main arena.
![]()
Custom textures along with some modeling goodness. A new superstructure above to add light and visuals. ![]()
The whole mama! Quakestyle!
This is the main space arena that is the core of the map. The theme is a metalic Art Deco look that has some effects that you probably haven't seen before. You'll have fun standing around and looking at the visuals. Hmmm . . . . .
![]()
One of the models on the rail platform. ![]()
An image switching marquee with nebula shots. ![]()
A light tower as the visual centerpiece. ![]()
What the hell was I thinkin' when I made this?