Making a Pendulum This entity is easy as pie to bust out. Allthough it's hardly used at all in the game it could still be a cool element in your map. This entity requires something to swing back and forth so start out by making an axe, morning star, whacking stick or whatever. Remember that each brush or patch has to be touching the other and the enity seems to work better when the brushes overlap by at least a couple of units. Try not to make the object too complex if possible. I've chosen the "Claw Hammer of Woe" for the job. Once your weapon of choice has been created and placed where the spankin' will commence, go ahead and add a small brush at the point where the object will swing from. You'll need to cover this new brush with the 'origin' texture from the 'common' folder. Now simply select the brushes that make up your weapon including the 'origin' brush. Right-click on the 2D window and select 'func_pendulum'. When you deselect your new creation you'll notice that it is now outlined in blue in the 2D window. Then there are two main keys that you'll have to use in the entity menu. Speed which has a default value of 30 and Dmg which is the equivalent of health points so do what you wish. Make sure that the swinging object does not exit your bounding box as this might cause some nasty results. Use the angle keys in the entity menu to choose which way the object will swing. 90, 180, ect.