Rotating Brushes In this tutorial I'll show you how to make grouped brushes rotate by way of making a classic ceiling fan. You can use this function for a whole variety of cool motion effects. First make one of the blades by creating a rectangle brush with two tapered brushes at each end like the pictures below. With the three parts of the blade selected hit the space bar to clone the blade and use the z-axis rotate button to move them into place. Now in the center of your new creation place a brush that is slightly higher and lower then your blades but make sure it touches the end of all four blades like the image below. Use the 'common' then 'origin' texture to cover this new brush. Now simply select all of the brushes and right-click on the 2D veiw and select 'func' and then 'func_rotating'. When you deselect you'll notice that the brushes in the 2D veiw are blue. They have been transformed into a grouped entity that now rotates. The origin brush is the axis that any selected brush will rotate around as long as it is touching that brush. If you want to change the speed of the rotation just select the grouped entity and hit the 'n' key to bring up the entity menu and enter 'speed' in the value field and a numerical value such as 25 in the key field. Remember that these brushes are solid and will kill players pinned between solid objects. Now it's time to finish our new creation!