UTHD 1.00 win-x86 Dec 25 2010
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\UrbanTerrorHD\UrbanTerrorHD\urthdalpha1\zpak000_maps_com.pk3 (1992 files)
C:\Program Files (x86)\UrbanTerrorHD\UrbanTerrorHD\urthdalpha1\zpak000_assets.pk3 (10547 files)
C:\Program Files (x86)\UrbanTerrorHD\UrbanTerrorHD\urthdalpha1\zpak000.pk3 (129 files)
C:\Program Files (x86)\UrbanTerrorHD\UrbanTerrorHD/urthdalpha1
----------------------
12668 files in pk3 files
execing default.cfg
"MINUS" isn't a valid key
"PLUS" isn't a valid key
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Client Initialization Complete -----
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode -1: 800 600 W
...registered window class
...created window@560,140 (806x628)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
...using WGL_EXT_swap_control
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_fragment_cheap.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex_wireframe.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_wireframe.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_vertex_light_cheap.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_terrain_alpha_cheap.cfg...
R_LoadFragmentPrograms: Loading glsl/vs_md5_basic8.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_md5_basic.cfg...
R_LoadFragmentPrograms: Loading glsl/vs_md5_basic8.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_md5_playermodel.cfg...
R_LoadFragmentPrograms: Loading glsl/pass_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/row3_fragment.cfg...
R_LoadFragmentPrograms: Loading glsl/pass_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/combine2_fragment.cfg...
R_LoadFragmentPrograms: Loading glsl/pass_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/bloom_fragment.cfg...
R_LoadFragmentPrograms: Loading glsl/pass_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/bloom_fog_fragment.cfg...
R_LoadFragmentPrograms: Loading glsl/pass_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/hdrcull_fragment.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_fragment_radbump.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex_offset.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_fragment_radbump_offset.cfg...
********************
ERROR: R_LoadFragmentPrograms:glsl/world_vertex_offset.cfg glsl/fs_fragment_radbump_offset.cfg LinkStatus Number of Fragment Texture Units exceeds HW limits.
Number of combined Texture Units exceeds HW limits.
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
Cmd_AddCommand: glslinfo already defined
Cmd_AddCommand: textureaudit already defined
Cmd_AddCommand: whatpak already defined
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_fragment_cheap.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex_wireframe.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_wireframe.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_vertex_light_cheap.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_terrain_alpha_cheap.cfg...
R_LoadFragmentPrograms: Loading glsl/vs_md5_basic8.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_md5_basic.cfg...
R_LoadFragmentPrograms: Loading glsl/vs_md5_basic8.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_md5_playermodel.cfg...
R_LoadFragmentPrograms: Loading glsl/pass_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/row3_fragment.cfg...
R_LoadFragmentPrograms: Loading glsl/pass_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/combine2_fragment.cfg...
R_LoadFragmentPrograms: Loading glsl/pass_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/bloom_fragment.cfg...
R_LoadFragmentPrograms: Loading glsl/pass_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/bloom_fog_fragment.cfg...
R_LoadFragmentPrograms: Loading glsl/pass_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/hdrcull_fragment.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_fragment_radbump.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex_offset.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_fragment_radbump_offset.cfg...
recursive error after: R_LoadFragmentPrograms:glsl/world_vertex_offset.cfg glsl/fs_fragment_radbump_offset.cfg LinkStatus Number of Fragment Texture Units exceeds HW limits.
Number of combined Texture Units exceeds HW limits.
cant get it to work, even with killer's config