(1) Ported all 1.35 branch code to ioquake3 1.36 branch; (2) Enhanced expandable radius anti-glitch system to include exact boxed-in coordinate area; (3) Enhanced banning methods, including tempban and perma-ban; (4) Created entire weapons system with all new cvars and client commands; (4) Created drop-all weapons commands; (5) Created custom messages; (6) Server-side chat log reading; (7) Server-side messages, such as kill streaks, headshot counters, grenade counters, first kills (knife, nade, etc.); (8) Created numerous commands to compliment gameplay, including health rewards for certain kills; (9) Enhanced jump servers by adding immediate stamina refill for stationary players; (10) Added new lua systems; (11) cross-compiled binaries for both Windows and Linux; (12) Numerous bug fixes and exploit patches; (13) Additional accomplishments.