News: 1up Discord VOIP
Invite Code: https://discord.gg/VPv9JhP

Poll

Do not allow map cycle voting?

Yes
No
I don't care.

Author Topic: Zombie TS map cycling being overused.  (Read 1545 times)

0 Members and 1 Guest are viewing this topic.

Offline Underachiever

  • Posts: 133
  • Karma: 4
  • Since: 30/11/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Zombie TS map cycling being overused.
« on: June 02, 2011, 06:54:51 AM »
I think that the map cycling would be overpowered with those zombies being inpatient and all that. I think that map cycling should be not allowed for both teams to have an equal amount of gameplay on human/zombie.

Offline TurbanError

  • Posts: 613
  • Karma: 60
  • Since: 12/11/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Zombie TS map cycling being overused.
« Reply #1 on: June 02, 2011, 01:08:53 PM »
This is a concern I have been thinking about with the new teamswitch (granted it has yet to play out in the games I have been apart of).  Map cycling also changes your team and say you were on a human team with one more player than zombie, you could theoretically stay human by cycling every map your supposed to be a zombie.  ((Keep in mind I haven't noticed this as a problem yet))

The current team switch is awesome, and greatly improves the game. 

Offline PowerMaid

  • Posts: 1,456
  • Karma: -774
  • Since: 06/02/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
    • A Games Industries
Re: Zombie TS map cycling being overused.
« Reply #2 on: June 02, 2011, 01:36:05 PM »
Wait, I'm confused.

If I were to vote 'no' and since the question is 'do not allow map cycle voting', would that mean cycle map voting would stay? Would it go if I vote 'Yes'? What does the scouter say about his power level? How many licks does it take to get to the Tootsie Roll center of a Tootsie Pop? WHAT? HOW? WHO!!?!

Offline RonaldLee[1up]

  • *[1up] Clan Founder
  • [1up] UrT Admin
  • [1up] KF Admin
  • [1upZ] NMRiH Admin
  • [1upZ] Zombie
  • Posts: 5,569
  • Karma: 2634
  • 1up Founder
  • Since: 02/03/2009
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
    • 1up Clan
    • Youtube's channel
Re: Zombie TS map cycling being overused.
« Reply #3 on: June 02, 2011, 01:56:08 PM »
This is how it currently works:

Once a vote has been called 1200 seconds must pass before another vote can be called.
1200 seconds = 20 minutes. We can make that delay period longer or shorter to accommodate things.
Even if the problem were to happen, it would hopefully not occur very often. Until it actually becomes a problem, if ever, we will not worry about coding a further solution.

Offline Defcon

  • I tried to cheat and got caught
  • Restricted
  • Posts: 155
  • Karma: -444
  • Defcon >:D
  • Since: 23/12/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Zombie TS map cycling being overused.
« Reply #4 on: June 02, 2011, 03:37:08 PM »
I think that 20 mins between cycles would be great, IF we were only allowed to call the vote between rounds 1 and 6.
I joined some clans, but they found out I was a cheater.

Offline Underachiever

  • Posts: 133
  • Karma: 4
  • Since: 30/11/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Zombie TS map cycling being overused.
« Reply #5 on: June 03, 2011, 02:11:45 AM »
I'm not too familiar with the cycle system but what would happen if these players constantly call map cycles every 20 minutes or so?

Offline Underachiever

  • Posts: 133
  • Karma: 4
  • Since: 30/11/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Zombie TS map cycling being overused.
« Reply #6 on: June 05, 2011, 01:43:33 AM »
What about keeping the humans and zombies the same roles when cycling maps? But that option can only last for the first 3 rounds? I almost ragequitted because a bunch of noobs didn't want to play papertown. ITS ****ING PAPERTOWN WHY CYCLE?!

Offline Cell[1up]

  • *[1up] Server Referee
  • [1upZ] NMRiH Admin
  • Posts: 581
  • Karma: -10
  • Tea is SO the best drink!
  • Since: 18/04/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Zombie TS map cycling being overused.
« Reply #7 on: June 05, 2011, 02:34:58 AM »
Under is right i was there and we had just gotten the human team then they called a cycle map and got back the human team.  >:(

Offline Defcon

  • I tried to cheat and got caught
  • Restricted
  • Posts: 155
  • Karma: -444
  • Defcon >:D
  • Since: 23/12/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Zombie TS map cycling being overused.
« Reply #8 on: June 05, 2011, 07:38:19 AM »
But honestly, what happens if a cycle is called because a player honestly hates a map? There are one or two maps in the cycle that I'd vote to cycle, regardless of what team I was on.

I think that cycling should only be allowed between a set number of rounds (1-5, for example), and if you cycle a map, the teams are not switched. Just for that one cycle.
I joined some clans, but they found out I was a cheater.