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Offline EddieLee

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Medic Tactical Guide
« on: February 04, 2011, 11:06:16 PM »
The Official 1up Medic Guide
by Ruusan[1up]
Edited by Maddog[1up]



Preface: A few tidbits about Medics
Unless I'm mistaken, I believe that you heal ABOUT 10 health every bandage.

Typically, the 'Medic' is a rifleman/sniper or a G36 with a medkit, who holds the rear or middle of the pack,
and must stop bleeding, and get the team back to health. Not always true, but usually the case.

Without a medic, a team will quickly be destroyed, since a non-medic can only restore another player to 50%.

A good medic reference: http://dailynade.com/10-tips-to-become-the-perfect-medic/


Medic Guide:


Triage

Effective triage of your teammates will allow you to manage the bandaging process without wasting valuable time, or unnecessarily allowing an attack without healthy teammates to back you up.  The following scenario should give you a good idea of how to effectively bandage several injured teammates.

Say you are the single medic of a 5 person team. After a rush, you and your team have a few seconds to breath, with no imminent threats.  You are still at or near 100% health, HOWEVER,
This guy is 100%
This one is 30%
This one is 50%
This one is 70%
None of these players are currently bleeding.

Green Player, (the full health guy) will cover the team, since he can take the most shots currently.

You, the medic, should first heal Purple Player, the one who is 70%.  Why?  Because he will take the least time to bandage, and will be able to QUICKLY guard the rest of you.
While medding, you are highly vulnerable. With 2 people guarding, it will be far more easy
to med the others, since any enemy that rushes will be mowed down.

Next, you give Red Player (the MOST wounded) a little health so he won't die the instant he is hit.

After boosting Red Player, fully heal Yellow Player (the one with 50%) so he can guard. 

Finally, finish bandaging Red Player.

The team is ready to move again, and has medded safely, with few vulnerabilities.



Medding in Combat

Keeping your cool is MANDATORY. The enemy may realize what you are doing,
and attempt to kill you, so you must keep moving fast.

Pop shots off at the enemy, and watch your teammates.
If any of them are bleeding (especially leg shots!), quickly medic them,
preferably as you power-slide past or similar. The key is to not stop moving, making anyone an easy kill.

If one is close to death, give them a booster shot, which should allow them to take an extra hit without dying.
Small health boosts on the fly can mean the difference between life and death.  Sometimes being able to take even one additional hit can make all the difference.  The emphasis here is medding while under heavy fire,
and trying to medic teammates who are moving around to avoid getting hit.  If under extremely heavy fire, it may be necessary for your injured teammate to disengage for a moment so that you can give them a quick boost.  In these situations, time is a luxury, so don't worry about fully healing.  Just give them a quick boost and go back out.



Covering Positions and Movement

This is very complicated. There are few places that you can safely medic.

Corners can be dangerous, since the enemy can USUALLY hear you bandaging, preaim at the corner, and mow you down.

If you are positioned up high in a room, the enemy can usually see your legs before you can see his and take you out.

Dead ends are a risk: On the one hand, you only need to cover 1 entrance, a few degrees.  On the other hand, your enemy will likely know your location.  One grenade, and both you and your teammate are dead.  Besides all that, even if you successfully heal up, when you leave, your enemy could be waiting for you.



Some Visual Aides:

If I catch anyone doing this, they are DEAD!:


NO NO NO NO NO! These two are simultaneously healing each other.  They're facing each other, out in the open, with 3 or 4 main routes of attack.  Bad idea.


Instead, heal on the move to cover:






This is far better. Stop the bleeding, and give some health before reaching cover.  This is a very efficient use of time, and lowers the risk of a deadly attack.



Be careful of these scenarios:


Too high, easy to kill. No options for movement. All hits will be on your head and torso.



Better, I guess. The enemy can't easily shoot you, and they have to breach, but can preaim easily.



Okay, but not the best.


This is the RIGHT way to do it!


The medic is COMPLETELY covered and concealed, while the guard is partially covered, and has a good firing angle outside, plus all the enemies must first go through his death bottleneck to reach him.

If no other easy option exists, medding in the open has a technique:




The medic can watch behind the guard, while the guard shoots any enemies. Very dangerous, but it's better than the first picture.



Now this here is VERY difficult. The guard must cover 3 - 4 sides. The office doors, the street, the pillars, and the corner.
A little more than 90 degrees, but it is good if the enemy ONLY comes from street/office side, such as the start of a TS round, or many CtF/TDM rounds.



A similar CtF/TDM position.


A door cover position, where you cover an attack way, and when the door opens, you turn to engage the threat.



And another!






Ways to Practice

Medic on the move

Your friend was legged 8 times in the leg by a negev out in the open somewhere(que negev), but they have dispatched the source. You need to stop the bleeding and move to a good spot to medic. You should not stop the whole time! Keep running! Once in a safe area, fully medic.(they might even have full health already if you're good)


Defensive Position

Have 1 person medic, 1 wounded at ~5-15 health, 1 rusher.
The medic and wounded set up into a good position, and begin to medic. The rusher, well, rushes in,
and tries to kill them.


Medic under fire

The goal is to triage and heal your team while on the move and under fire.

On Riyadh, or really long range open map, have 1 enemy grab a Negev (or a good auto, if they want), and start suppressing the medic team. The enemy should be shooting to kill, and not just injure.  The designated medic must handle all the wounded, while the others cover him and stop the enemy. 

For the real challenge, add additional enemies, and/or penalize the medic team if any of their teammates are lost.


Covering

Ideal practice Game Mode: TDM

Have two-three people set up a camp, with several enemies continually rushing them.
Fire control, rationing ammo, and similar are need here, since the enemy will likely come fast, and won't give you time to reload.  This will help you learn to cover each other, and be as efficient as possible.



Advanced Teamwork

Weapon Swapping

If you are really coordinated, two people can quickly exchange guns, the medic dropping a fully loaded auto, or like, while the other drops his empty gun, picks up the new one, and starts shooting. The medic reloads, and they swap when all done. This is VERY difficult to do, due to vent lag, someone picking up the wrong gun, gun pick-up delays, EVERYTHING.


Multiple medics/guards

Having 2 teammates in front of 1 medic, (or 2 medics behind 1 guard, etc) is a bit different than the norm.  The medic must deal with triage, since both will easily be hit, or (in the case of two medics) the other medic will get hit.  Practice taking turns shooting, or concealing 1 of the medics entirely.
« Last Edit: December 05, 2011, 11:56:18 AM by Zangetsu[1up] »
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