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Author Topic: A variety of model files, the 2nd  (Read 20958 times)

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Offline Cell[1up]

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Re: A variety of model files, the 2nd
« Reply #75 on: August 05, 2011, 07:21:38 PM »
Working on a Benelli M4 Shotgun ATM, Its really hard as its the first actual gun im trying to model so its gonna be awhile. I may post some WIP pics of it later (right now im trying to get enough reference images ;) )

@Dougy: Hah though you were serious :D and nice sonic character is it able to do animation? Job well done anyways

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Offline Cell[1up]

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Re: A variety of model files, the 2nd
« Reply #76 on: August 05, 2011, 07:23:41 PM »
Oh and also thought i would post this about a youtube video that i plan to follow and recommend anyone who is planning on doing anything with vehicles in the future, I have had many people tell me it is excellent!


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Offline Cell[1up]

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Re: A variety of model files, the 2nd
« Reply #77 on: August 05, 2011, 09:34:41 PM »

Offline sw00n

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Re: A variety of model files, the 2nd
« Reply #78 on: August 06, 2011, 10:49:11 AM »
Thanks cell

I'll follow this video to :)

Offline Flame[1up]

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Re: A variety of model files, the 2nd
« Reply #79 on: August 13, 2011, 05:50:51 PM »
Since you know that I like to model animals/humans I decided to model a chicken :)

and for once the UV Texture isnt mine :(

So Credit to: http://4.bp.blogspot.com/-GAKG_FBKO3w/TV5p-40EZzI/AAAAAAAAAxc/T-5sy8fWuwE/s1600/chicken.jpg

Poly Count For Chicken: 258

any ideas what I should do next :?

Offline Replay

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Re: A variety of model files, the 2nd
« Reply #80 on: August 15, 2011, 06:22:17 PM »
any ideas what I should do next :?

Model a big creepy spider

Offline Dougy

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Re: A variety of model files, the 2nd
« Reply #81 on: August 15, 2011, 07:24:37 PM »
Since you know that I like to model animals/humans I decided to model a chicken :)

and for once the UV Texture isnt mine :(

So Credit to: http://4.bp.blogspot.com/-GAKG_FBKO3w/TV5p-40EZzI/AAAAAAAAAxc/T-5sy8fWuwE/s1600/chicken.jpg

Poly Count For Chicken: 258

any ideas what I should do next :?

it looks fake, could you make it look more realistic?

Offline Flame[1up]

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Re: A variety of model files, the 2nd
« Reply #82 on: August 15, 2011, 07:29:29 PM »
Since you know that I like to model animals/humans I decided to model a chicken :)

and for once the UV Texture isnt mine :(

So Credit to: http://4.bp.blogspot.com/-GAKG_FBKO3w/TV5p-40EZzI/AAAAAAAAAxc/T-5sy8fWuwE/s1600/chicken.jpg

Poly Count For Chicken: 258

any ideas what I should do next :?

it looks fake, could you make it look more realistic?
could add wings and feathers :P

Offline Rocket

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Re: A variety of model files, the 2nd
« Reply #83 on: August 15, 2011, 11:05:34 PM »
Here's a female model I'm currently modeling, texturing, and rigging. Low-poly game model. Still need to work a little on the form of the foot, but aside from that I'm reasonably happy with the modeling. Texturing work is still in the beginning phase obviously, and I haven't started on the rigging yet.
Around 4000 poly's

Offline Flame[1up]

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Re: A variety of model files, the 2nd
« Reply #84 on: August 15, 2011, 11:08:29 PM »

Offline Flame[1up]

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Re: A variety of model files, the 2nd
« Reply #85 on: August 15, 2011, 11:09:42 PM »
Here's a female model I'm currently modeling, texturing, and rigging. Low-poly game model. Still need to work a little on the form of the foot, but aside from that I'm reasonably happy with the modeling. Texturing work is still in the beginning phase obviously, and I haven't started on the rigging yet.
Around 4000 poly's
...

TEACH ME MASTER! :O

Offline Gautch

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Re: A variety of model files, the 2nd
« Reply #86 on: August 15, 2011, 11:10:38 PM »
OMAIGAWD ITS A SPIDER EVERYONE RUNN GAHHHHHH




On a side note that looks awesome :D +1 for you Flame  :P
You should name it Fang :D


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Offline Rocket

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Re: A variety of model files, the 2nd
« Reply #87 on: August 15, 2011, 11:22:24 PM »
Lol awesome Flame. Try smoothing the normals though.
Btw, I use maya, so I can help if it's maya, but not on blender. That program confused me so much lolz xD

Offline Flame[1up]

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Re: A variety of model files, the 2nd
« Reply #88 on: August 15, 2011, 11:26:35 PM »
Lol awesome Flame. Try smoothing the normals though.
Btw, I use maya, so I can help if it's maya, but not on blender. That program confused me so much lolz xD
I know I tend to, prefer not to do it for Screenshots becuase its not how it would render for a export of the .md3/.md5 format or .obj

Offline Rocket

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Re: A variety of model files, the 2nd
« Reply #89 on: August 16, 2011, 12:05:45 AM »
Can you use normal maps when you export them?