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Author Topic: 1up FunStuff in Progress  (Read 7548 times)

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Offline RonaldLee[1up]

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1up FunStuff in Progress
« on: March 05, 2010, 02:23:06 PM »
1up is working on new funstuff for player models.
We are looking for people with experience in weapon and player model creation.

Contact us if you are interested: 1upAdmin@1upclan.info


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« Last Edit: March 05, 2010, 02:25:33 PM by RonaldLee[1up] »

Offline Pyrite[1up]

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Re: 1up FunStuff in Progress
« Reply #1 on: March 05, 2010, 08:45:00 PM »
Reminds me of the original Quake 3 chat balloons
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Offline SnKQuaKe

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Re: 1up FunStuff in Progress
« Reply #2 on: March 05, 2010, 10:02:22 PM »
Reminds me of the original Quake 3 chat balloons

Ditto

At least in Quake3 you could see the phone jack above someones head and wait courteously behind them.

Forgot to say, Good Work.
« Last Edit: March 05, 2010, 10:05:51 PM by SNKQuaKe[1up] »
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Offline kamikaze

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Re: 1up FunStuff in Progress
« Reply #3 on: March 05, 2010, 10:23:35 PM »
The other idea of putting 1up on the helmets and stuff like that is amazing. The thing above the head is a bad idea for actual play but for jumping or anything else is fine. I get what ron is saying about how if we can do that than we can do other stuff.
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Re: 1up FunStuff in Progress
« Reply #4 on: March 07, 2010, 03:44:20 PM »
Would there be any possible way for this to only show for people on your team that have it in use?

Offline Biohazard

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Re: 1up FunStuff in Progress
« Reply #5 on: March 07, 2010, 03:54:27 PM »
Thats a good point, I would bring that up to the dev team, but as of now I'm pretty sure it's not possible.
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Offline inka

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Re: 1up FunStuff in Progress
« Reply #6 on: March 11, 2010, 01:02:56 AM »
I think it is cool =D
also mac support wtf?
and ron u need to raise ur gamma  :D its way to low

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Offline [DSG]Durandal

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Re: 1up FunStuff in Progress
« Reply #7 on: April 27, 2010, 08:14:27 PM »
Just noticed this. This is ridiculously cool hehe.

Now... funstuff doesn't show up unless you have the file for it.. it doesn't auto download JUST because someone has it...

So in theory you could distribute a funstuff to your clan ONLY ... making them easier to spot in a scrim from far away. Not a big deal... but kind of interesting.

If you had tacs on you'd see that immediately... is that hax? hrm. I don't know. Interesting thought lol.
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Offline AfterMath

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Re: 1up FunStuff in Progress
« Reply #8 on: May 10, 2010, 08:39:15 PM »
if anyone is willing to teach me what to do im sure i could produce quite a few


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Offline Arebias

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Re: 1up FunStuff in Progress
« Reply #9 on: May 16, 2010, 04:14:06 PM »
Just noticed this. This is ridiculously cool hehe.

Now... funstuff doesn't show up unless you have the file for it.. it doesn't auto download JUST because someone has it...

So in theory you could distribute a funstuff to your clan ONLY ... making them easier to spot in a scrim from far away. Not a big deal... but kind of interesting.

If you had tacs on you'd see that immediately... is that hax? hrm. I don't know. Interesting thought lol.

Excellent point Durandal!

Avoid all scrims and matches with clans that all wear tac goggles.  :D

Offline Dj_Menthol

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Re: 1up FunStuff in Progress
« Reply #10 on: May 18, 2010, 11:23:29 PM »
that is a good point lol thatd be a good tactic  8)

Offline Bliz

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Re: 1up FunStuff in Progress
« Reply #11 on: August 26, 2010, 04:37:59 AM »
Haha very nice I know you can make funstuff closer to the head maybe another version more discreet could look like a logo on the helmet maybe ? or close to the head if not wearing a helmet. :)
01001001 00100000 01101100 01101111 01110110 01100101 00100000 01111001 01101111 01110101

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Re: 1up FunStuff in Progress
« Reply #12 on: September 06, 2010, 05:28:28 PM »
It'd be so cool if you could use funstuff on your weapon to use the skins of the original x2urt as it clearly just epicly owns. Also for noobs they could make a sight so it would be easier no offence. I know 4.2could introduce is but it'd still be some fun :) maybe skins with the original quake 3 arena monsters and stuff.

Offline Dougy

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Re: 1up FunStuff in Progress
« Reply #13 on: September 15, 2010, 04:53:13 PM »
To Ronaldlee

       Concerning zzzwtffun

             Your shaderfile: zzzwtf986.shader i think it is
                 renamed to zzwtffun.shader so i could keep it simple



Before partially fixing:

models/players/funstuff/wtffunicon
{
    deformVertexes autosprite
    cull none
    {
        map models/players/funstuff/wtffunicon_i.tga
        blendFunc blend
        alphaGen const 0.6
    }
}


models/players/funstuff/wtffunlogo
{
    deformVertexes autosprite
    cull none
    {
        map models/players/funstuff/wtffunlogo_i.tga
        blendFunc blend
        alphaGen const 0.6
    }
}



&& After fixing:

models/players/funstuff/wtffunicon_i
{
    deformVertexes autosprite
    cull none
    {
        map models/players/funstuff/wtffunicon_i.tga
        blendFunc blend
        alphaGen const 0.6
    }
}


models/players/funstuff/wtffunlogo_i
{
    deformVertexes autosprite
    cull none
    {
        map models/players/funstuff/wtffunlogo_i.tga
        blendFunc blend
        alphaGen const 0.6
    }
}

Lol so easy to make this error but it works now ;)

Just need to sort out the transparency and were good to go :D

Much love ron easy mistake to make but atleast we know now that you cant use partial names :D

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Offline Dougy

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Re: 1up FunStuff in Progress
« Reply #14 on: September 15, 2010, 07:57:41 PM »
Right so here we have it:

Before:

After:

The pk3 is attatched below with everything fixed

http://www.mediafire.com/?q8qwp7we8z1ste5
« Last Edit: September 15, 2010, 08:06:21 PM by Dougy »