1up Clan Forums
Gaming => Killing Floor 2 => Killing Floor => Topic started by: Resort[1up] on July 02, 2013, 03:56:28 AM
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This is jsut a list of things i think should be edited or added to attract more players to the 1up WTF Server.
First off the Levels:
I think since there are 50 levels they should atomatically start at level 6 because of the difficulty of the server. Not the difficulty being hard but the fact that the mod itself is hard.
Leveling Should be MUCH easier. Don't worry there are 50 levels they will gradually get harder and harder. Even if the leveling was easier by say 75% than what it is now. I wouldn't expect to see a level 50 for at least a month or two even if they play every day.
Weapons:
Weapons that need to be nerfed:
-Electric Katana
Weapons that need more juice:
-Spark Assault rifles.
-Spark Turret (it has 6 shots I say keep it at 6 shots but make it to where it can kill an MP with 2 shots)
-ALL of the Mage weapons.
FEEL FREE TO EDIT THIS POST IF YOU HAVE MORE IDEALS. THIS IS JSUT THE START OF OUR 1UP CUSTOM SERVER.
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I recommend a spell checker for the forum. :P
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here's a list of things I've found on the server that needs fixed or tweeked (some stuff may be repeated from requests before)
-I dont know about other perks.. but to level up from 20-21 of mad scientist needs to be reduced.. http://www.1upclan.info/forum/index.php?topic=13429.0
- bloat cards in the slots spawns banshees
- suggestion: all low perks need to spawn with at least 1 weapon of their class
- suggestion: spawn with at least $2000
- 10 waves are too many, 7 waves + patty round should be max... (when server is full its spawns 800 zeds)... over 2 1/2 hrs to finish 1 map
- Super Marine perk has 2 of the same weapons.. the Cyclo and S-Uzi
- suggestion: Weldable armor mutator
- Support specialist spawns with a flare gun
- Electric Specialist Katana damage needs to be nerfed (people complaining it was too strong)
- Demo Perk "Rocket Launcher" makes a zap noise (electrician) when fired as a demo
- Suggestion: when zombies are spawned in the slots, they should spawn with the rest of the zeds instead of on top of players
- Suggestion: Turrets for each perk, that when used are helped with leveling said perk
- Eliminate the welding part for support specialist and stalker part of commando that are needed for leveling... damage only.
- When using the Super Marine gun, S-uzi, you can not drop it after you buy it
- Suggestion: being able to use !rtd every 2 mins instead of the slots.
- Nemesis Patriarch over the default :)
- the wizards weapons damage need to be increased.. to me its weak
- i cant remember the names of the weapons.. but there's weapons that are in the super marine perk that should be in the wizard perk.. like that magic stick (I'll edit the name when I join the game)
list will be updated as things are found.. but this is what I found so far..
some of the suggestions have came from people who are regulars on the server now..
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here's a list of things I've found on the server that needs fixed or tweeked (some stuff may be repeated from requests before)
-I dont know about other perks.. but to level up from 20-21 of mad scientist needs to be reduced.. http://www.1upclan.info/forum/index.php?topic=13429.0
Fixed in New build coming
- bloat cards in the slots spawns banshees
Fixed in new build
- suggestion: all low perks need to spawn with at least 1 weapon of their class
Will add to new build
- suggestion: spawn with at least $2000
Can be set by server admin
- 10 waves are too many, 7 waves + patty round should be max... (when server is full its spawns 800 zeds)... over 2 1/2 hrs to finish 1 map
Needs to be set by server admin
- Super Marine perk has 2 of the same weapons.. the Cyclo and S-Uzi
These should be 2 diff weapons maybe a code bug I will fix in new build
- suggestion: Weldable armor mutator
This has problems with crashing servers but will adj code and add to new build
- Support specialist spawns with a flare gun
Simple code fix for new build
- Electric Specialist Katana damage needs to be nerfed (people complaining it was too strong)
has been adj for new build and balanced
- Demo Perk "Rocket Launcher" makes a zap noise (electrician) when fired as a demo
Will take alook and fix for new build
- Suggestion: when zombies are spawned in the slots, they should spawn with the rest of the zeds instead of on top of players
This would take a fair bit of coding, as they are meant to spawn as a punishment but will look into it
- Suggestion: Turrets for each perk, that when used are helped with leveling said perk
this is a fairly big job but will look to implement into new build
- Eliminate the welding part for support specialist and stalker part of commando that are needed for leveling... damage only.
Done for new build
- When using the Super Marine gun, S-uzi, you can not drop it after you buy it
Simple fix that will be done on new build
- Suggestion: being able to use !rtd every 2 mins instead of the slots.
Needs rtd code change but will add to new build
- Nemesis Patriarch over the default :)
No problems will be added
list will be updated as things are found.. but this is what I found so far..
some of the suggestions have came from people who are regulars on the server now..
Answers above :)
Cheers
-MGS- Sniper
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- Suggestion: when zombies are spawned in the slots, they should spawn with the rest of the zeds instead of on top of players
This would take a fair bit of coding, as they are meant to spawn as a punishment but will look into it
Answers above :)
Cheers
-MGS- Sniper
yeah I see where you're coming from with this.. but eventually it could cause issues with people Trolling.. they will see they are about to spawn sirens, clots, or meat pounders and run up to others so they will spawn on them instead.
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- the wizards weapons damage need to be increased.. to me its weak
- the weapons "soul reaver" and "special wand" are in the super marine perk and should be in the wizard perk.
- Another Super Marine gun you can't drop is the CamGun
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- the wizards weapons damage need to be increased.. to me its weak
Power increased some
- the weapons "soul reaver" and "special wand" are in the super marine perk and should be in the wizard perk.
Changed for new build
- Another Super Marine gun you can't drop is the CamGun
Changed for new build
Replies in quote :)
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WTF Rocket Launcher needs more ammo... only has 5 rockets. maybe 30 or 40 rockets
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WTF Rocket Launcher needs more ammo... only has 5 rockets. maybe 30 or 40 rockets
that seems like....alot of rockets....like, realistically, how would you physically even be able to CARRY that much ammo, lol
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ok i just played it and i think 20 rockets max... when theres 800 zeds its hard to defend using just 5 rockets.
also it seems to me like all the hanguns for the super Marine perk are unable to be dropped.
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Shouldn't it be challenging? Not face roll easy?
Agree on 10 rockets. Then I'll be happy.
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Shouldn't it be challenging? Not face roll easy?
Agree on 10 rockets. Then I'll be happy.
i would match the demo "at4" as that would be realistic enough right there....at least as realistic as the vanilla weapons
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What i am doing is rewriting the whole mod and making it balanced, i was thinking 5 rockets but upping the power abit to make it usefull but limited.
So far now 68hrs has been put into the rewrite as since the new updates it has broken a few things again ::)
There will also be new features added along with the weapons and balancing.
Also i am tweaking the nemesis to make him more scary, although i coded him as a clever boss i am going to make him more of a pita now :)
May also make it so when he heals he releases a few mini ones :D
Watch this space , although i have no internet until next thurs and will need to test mod first as i am unable to do so atm so will ad a few days onto it for testing and tweaking etc..
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nice, we appreciate all the time you're putting into this..
As far as the WTF rockets go, i noticed it shows 5 rockets but only lets you shoot 2 before it says 0
the marine perk has 2 launchers the same.. the Rapid Launcher and the Silent Launcher
also another weapon you cant drop is the doctor shotgun...I dont know if its all the added weapons you cant drop or just some of them
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I am really looking forward to this next update.
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When is this update expected to be live?
I am a new player to the server, I only really play on modded servers now, and I like your WTF mod on it mostly.
Things I would like to see changed (some are repeats from above, just to show they are meaningful changes needed)-
1 - the slots you get when you get so many kills, I'd rather see them gone; if you want people gambling in game, I would rather have a !rtd/roll the dice on; especially with messages to let people know what mobs are gunna come and any rewards for the players
2 - this one's going to be a two parter, either part would be good, doing both would even be better
a - starting levels for the perks should be at the first level the perk gets a weapon; since it can be hard to find a weapon spawn when you get 90 mobs for starting solo as is
b - why not add in difficulty voting in with the map voting? I know it says hard on the setting in game as is, but it seems more like hell on earth with 90 mobs coming at you one wave 1 with just 1 player, and not starting with a good/perk weapon
3 - the wizard weapons need more damage buffing definitely, and the fire spell one itself needs a faster "reload or rate of fire" since it looked like it should be the first wiz weapon to get but is the slowest one to use despite how weak it is
And just a question on 2 weapons for a perk, the virus launcher and game launcher for mad scientist; don't they seem to be the same weapon? (besides the fact the gas nade will go further than the virus one and color of the effect?)
Haven't tried all the perks yet, so make come back and edit this to add in more.
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Just an update , this is a complete rewrite and will be renamed accordingly.
Considering this will no longer be a fixed wtf mod and will be custom to 1up servers ONLY
How can this be achieved? easy I strip the source code so it cannot be decompiled by any other code thieves meaning that the majority or server admins will not be able to steal and use this mod on their servers.
Whats new?
Loads of things , too many to list infact loads of changes , balances and extras.
naturally there will be existing weapons used on other servers but will work along custom weapons I have put into KF.
The mod will be released soon as remember I am only 1 person writing a whole new mod lol
Cheers and Sniper out
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Someone is exploiting the fact people can switch perks during waves for speed gain, please fix it so people can't do that.
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We wanted the option to switch during the wave.
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We wanted the option to switch during the wave.
Well it is quite unfair to those without a high level perk to also gain speed. These people can also get low levels killed intentionally or unintentionally.
If you want to have speed, you should have to play a speedy perk you have from the start of the wave/game and not switch in battle just cause you see a horde coming your way.
Just a normal player's two cents that there are some game rules that shouldn't be broken and that perk switching mid-wave is one of them.
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We wanted the option to switch during the wave.
Well it is quite unfair to those without a high level perk to also gain speed. These people can also get low levels killed intentionally or unintentionally.
If you want to have speed, you should have to play a speedy perk you have from the start of the wave/game and not switch in battle just cause you see a horde coming your way.
Just a normal player's two cents that there are some game rules that shouldn't be broken and that perk switching mid-wave is one of them.
i tend to agree with this one. i have seen it first hand and it gets retarded. maybe limit it to once per wave? or limit it to within the first minute or something.
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This is again something can be done via webadmin under the serverperks section