Flame[1up],
I took the time to fly around in spec after running around a bit. I like the concept of your map, but I write to point some things out that I noticed.
1) See the attached pictures -both show you need to start practicing the concept of putting a texture on one face of a brush at a time. You have textures on all sides most the brushes I looked over. This is a big problem when the game is forced to draw things players will never see. It will become a major fps hog when several people join the map.
2) There are flickering textures here and there.
3) The flowery hedges will need some special shader to make them not appear to be a box with flowers painted on ---also a shader to make them move slightly perhaps as in a breeze. You could add a sound file to emulated the noise of wind blowing bushes or small plants.
4) The small house needs lots of work. I wish I could go inside there. What would I find?
All in all, the map has come a long way since the last two viewings. You can also use a different jpeg for water if you like something that is not so clear, more like a blue.
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