1up Clan Forums
Gaming => Map & Model Tutorials => Urban Terror => Model Making => Topic started by: Flame[1up] on November 18, 2010, 09:53:29 PM
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LOL after not putting my first topic here i decided to add an another one
http://www.1upclan.info/forum/index.php?topic=4213.0 (http://www.1upclan.info/forum/index.php?topic=4213.0)
some of my models
a mouse and some humanoids
i will add some fo my better ones tomorow O_O
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Me and killer r working with maya in our game design class. I wouldnt mind posting some of our models on here, and im sure killer wouldnt mind either. If thats ok with everybody else
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of course, the name implies that :p
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some from my last topic
(http://www.1upclan.info/forum/profile_pictures/643_1278385029.jpg)
(http://www.1upclan.info/forum/profile_pictures/643_1278385058.jpg)
(http://www.1upclan.info/forum/profile_pictures/643_1278385091.jpg)
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of course, the name implies that :p
What modeling program do you use?
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I use Blender :D
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Blender is the epitomy of amazing. I flipping LOVE Blender. If you have some free time, definately take a look, especially if you're looking at beginning to model with professionality.
BTW Flame, I solved my GE dilemma :D
What I wanted to do was build a vehicle system, and I thought it would be nearly impossible, but thanks to your help I got it working! TYSSM!
I'll build a demo in a week or so and post it up on the forums. Look for it!
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XD
gonna be the character of my new game :D, well if i decide to stick to it XD
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LOL after not putting my first topic here i decided to add an another one
http://www.1upclan.info/forum/index.php?topic=4213.0 (http://www.1upclan.info/forum/index.php?topic=4213.0)
some of my models
a mouse and some humanoids
i will add some fo my better ones tomorow O_O
omg tht mouse is so cute :)
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(http://img440.imageshack.us/img440/8739/fountain6.th.jpg) (http://img440.imageshack.us/i/fountain6.jpg/)
(http://img227.imageshack.us/img227/5595/fountain5.th.jpg) (http://img227.imageshack.us/i/fountain5.jpg/)
(http://img508.imageshack.us/img508/9960/fountain4.th.jpg) (http://img508.imageshack.us/i/fountain4.jpg/)
(http://img508.imageshack.us/img508/2006/fountain3.th.jpg) (http://img508.imageshack.us/i/fountain3.jpg/)
(http://img529.imageshack.us/img529/8251/fountain2.th.jpg) (http://img529.imageshack.us/i/fountain2.jpg/)
XD got a monster and ducks with animations but trying to figure out how to get them into a good quality animation
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dude tht is so sweet! :D
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The ones around the table meant to be drinking or spitting wot the liquid?
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well its a fountain what do you think XD
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I know its been a while ;)
ok heres a detailed human mesh I made and an Easter Egg Path. :D
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This is my first project(sorry flame i didn't know where to post it)
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Dont worry its a public thread 8)
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Here is my second ever creation, A Cherry Dipped Ice Cream Cone! Mushroom!<--(Ruusan) or a Thingy from a sewing machine!<--(Ron) XD(call it w/e you want)
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Hey this is a random USB i decided to model XP
Will post a pic of an AA Turret im working on in a few days
Cell
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Ok nvm im gonna post this now as i wont have much time to work on it l8r
Tell me what you think
Cell
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Also soon ill post my Machin gun
Am i allowed to tell you guys about a good site for modeling? or would that be advertising?
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Here is a ruger redhawk i think? i dont remember but its still a WIP
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Man Cell those look amazing
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Hey bob XD and thx im still in the learning process but im trying to get it textured next 0-0 it looks impossible
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you mean UV texturing? I can help you with that
Wish I actually sat down and modeled and not for 3 minutes and modeled some crazy stuff
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ya some help would be great! mainly in the texture area, how familiar are you with bump mapping also?
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Lets make this a three some? XD
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lol fine with me
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Here is my lastest model (made at midnight) tell me what you think(the thing in the corner is an outlet plugin)(Edited the same one, Hope you enjoy and pwned DOUGY)
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(http://content.screencast.com/users/DjDougy/folders/Jing/media/fabe03ee-f0df-4b7a-ae8a-d1473c6fdbef/00000150.png)
(http://lh4.googleusercontent.com/public/fHPLQf4si3EGoWOhyJhYy8nm0rRfcboceqfT7P2149VleAc4YOXnaVVYsZ9sNNDKLcgmMxg83BxZze25ksSCU5rAopmlNFJGlk9VZzf4gE7xyBK02YYfuo5NAFBDi10)
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Halogen Light....
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Syndrome Corp.....
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Hey are these all thing you want me to do?
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No Dougy Is just trying to "show off" his skills
Dougy The TV/Com looks ok
May I ask why did you use slick on a light?
A Giant Sign Isnt Hard To Make Dougy :/
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This is a sheath and dagger i made just a few hours ago since i had time.
The dagger took about 1 hour to do and the sheath 1 hr to 1 hr and a half
if u want vertex count and such i can give but im to tired to do it now :P
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Here is another shot with it inside the seath.
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cell, you made those in blender?
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no i made them in maya
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(http://www.firemaps.net16.net/Teach/Blender/Tutorial%201/Step22.gif)
Anyone want me/Cell to make a model, and we will might make it :|
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Hey guys here is an update to my M9 Knife and shoulder holster i no it looks wierd but im still working on the holster,
It will bee interchangeable with a pistol holster all you have to do is unclip the knife and clip the gun holster.
Comments And Critiques are welcome!
Cell[1up]
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Hey guys here is an update to my M9 Knife and shoulder holster i no it looks wierd but im still working on the holster,
It will bee interchangeable with a pistol holster all you have to do is unclip the knife and clip the gun holster.
Comments And Critiques are welcome!
Cell[1up]
Looking quite awesome, :D
gonna try to make a detailed human mesh might upload it later :P
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Real nice cell. :D
I still have a long ways to go,
i'm still trying to get use to the interface.
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like i said swoon ill try to help if i can, Tho im not that good yet and i still dont know all the shortcuts.
Dont get discouredged it is hard but fun when u get used to it XD
A good tutorial i used as you can see from my model is this one: http://cg.tutsplus.com/tutorials/autodesk-maya/modeling-and-texturing-a-photorealistic-usb-cable-with-maya-and-mental-ray-part-1/ (http://cg.tutsplus.com/tutorials/autodesk-maya/modeling-and-texturing-a-photorealistic-usb-cable-with-maya-and-mental-ray-part-1/)
also this site has alot of tutorials i might look into
http://cg.tutsplus.com/articles/web-roundups/72-magnificent-maya-tutorials/ (http://cg.tutsplus.com/articles/web-roundups/72-magnificent-maya-tutorials/)
hope it helps
@Flame[1up] : cool dude would love to see it! I myself am terrible at making characters :(
Cell[1up]
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:P
1-2 hour work
all textures-Custom Made :D
Verts sits at around 500 so I would guess Poly Count 150-200
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8)
The light from the competition is @ the bottom.
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Me and sw00n has a 30 minute competition to make a flashlight
I accidently restarted Blender twice >.<
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I am FINALY getting the hang of texturing had to figure it all out for myself :( since all other tuts were for blender and 3dsmax and such but here is a test to c how it turned out.
Cell[1up]
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Here is a lantern i modeled.
8)
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Here is a lantern i modeled.
8)
Nice
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MM very interesting hey i was curious does blender, and those other modeling programs work on mac osx??? Preferably 10.3.9 because most programs dont work for me because my mac is from 2005 x.x
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MM very interesting hey i was curious does blender, and those other modeling programs work on mac osx??? Preferably 10.3.9 because most programs dont work for me because my mac is from 2005 x.x
you can get the free student version of autodesk maya(cell and i use it)
and its available for mac: http://usa.autodesk.com/maya/trial/ (http://usa.autodesk.com/maya/trial/)
when it asks what school do you goto just pick homeschool,
and you get the free version for 3 years :P
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Nc lantern Sw00n, Thats not bad for how recently you started :)
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bahh autodesk maya, and auto desk smoke are both for mac 10.5 or higher... ahwell thanks for trying :P what about blender does that work for mac?
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Nc lantern Sw00n, Thats not bad for how recently you started :)
cell, that's nothing :)
wait until you see my next model 8).
bahh autodesk maya, and auto desk smoke are both for mac 10.5 or higher... ahwell thanks for trying :P what about blender does that work for mac?
sry man :(
idk about blender.
Dougy uses it though, and hes using a mac.
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Hell yeah, dougys always usin a mac baby ;)
10.5.8 ppc mac
with mahh blender im indestructabubble
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(http://content.screencast.com/users/DjDougy/folders/Jing/media/05bb9b2d-bf08-46a8-9e8c-ae6554fd833d/00000189.png)
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Nice, now put that around a players head :P
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Nice, now put that around a players head :P
Already have, It's the funstuff i'm making lol....
i also have a mushroom head lol :)
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This is not an entry to the competition btw just a random sword.
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This is not an entry to the competition btw just a random sword.
irl if i went to stab someone with that it would probably snap the handle lol
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<3 dougy ;)
Here is a WIP fan.
This was my first time messing around with the lighting and render settings.
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(http://content.screencast.com/users/DjDougy/folders/Jing/media/96896d6f-02b5-4360-b188-77b74687766a/00000190.png)
(http://content.screencast.com/users/DjDougy/folders/Jing/media/10da997f-3ba6-43b1-9144-d586d35dad56/00000191.png)
(http://content.screencast.com/users/DjDougy/folders/Jing/media/7169817f-87e5-457f-959d-8becb8a58532/00000192.png)
(http://content.screencast.com/users/DjDougy/folders/Jing/media/065d5c74-18f7-4b5e-878b-3b229a1b6a58/00000193.png)
(http://content.screencast.com/users/DjDougy/folders/Jing/media/ade421ec-2006-4fbd-9aa9-0ab19035a52e/00000194.png)
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Is taht a ****en bong dougy?
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Is taht a ****en bong dougy?
No, I think you will find it is a Dungeon Torch, I just need to make the wall mount now.
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Is taht a ****en bong dougy?
HAHA.... :)
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Is taht a ****en bong dougy?
HAHA.... :)
I can make you a bong if you really want though....
I know to draw a cannaleaf lol :P
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uh oh. This thread just took a turn for the worst :P
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(http://content.screencast.com/users/DjDougy/folders/Jing/media/f95b4e19-bfcf-4d37-91df-bc61ed1b092d/00000195.png)
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okay you guys seem to have beaten me at modelling, you all seem better than me, especially flame so i give up, okay?
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Give up?? :( modeling is supposed to be fun :) and ur really good mate just have to stick to it ;)
Cell[1up]
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Give up?? :( modeling is supposed to be fun :) and ur really good mate just have to stick to it ;)
Cell[1up]
pfff im jokin dude im never gonna quit lol
Especially as i thought... "you know what, I've had enough of people putting me down and saying i am crap" so today i stand here and say bug off coz i created this:
(http://content.screencast.com/users/DjDougy/folders/Jing/media/01758f1b-d468-4858-8338-c8d7f4d2fd7a/00000197.png)
and heres my latest funstuff:
(http://content.screencast.com/users/DjDougy/folders/Jing/media/752df019-123e-4ece-960c-f937c8276dbb/00000198.png)
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Thats really nice dougy, but blender still sux :P
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it only sucks if you can't use it sw00n, it's free and i don't have to pay a thing to create models that are better than most ;)
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Dougy, u did an awesome job with that sonic model.
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mmm very cool sonic model. That would be cool if it could be made as a /funstuff, and be a full on sonic ready to go in urban terror :P
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Vertice count exceed 1000 max verts on just the head so that my friend is a no can do lol
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Working on a Benelli M4 Shotgun ATM, Its really hard as its the first actual gun im trying to model so its gonna be awhile. I may post some WIP pics of it later (right now im trying to get enough reference images ;) )
@Dougy: Hah though you were serious :D and nice sonic character is it able to do animation? Job well done anyways
Cell[1up]
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Oh and also thought i would post this about a youtube video that i plan to follow and recommend anyone who is planning on doing anything with vehicles in the future, I have had many people tell me it is excellent!
Cell[1up]
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Srry forgot the link
http://www.youtube.com/watch?v=UTm01KFYE60#ws (http://www.youtube.com/watch?v=UTm01KFYE60#ws)
Cell[1up]
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Thanks cell
I'll follow this video to :)
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Since you know that I like to model animals/humans I decided to model a chicken :)
and for once the UV Texture isnt mine :(
So Credit to: http://4.bp.blogspot.com/-GAKG_FBKO3w/TV5p-40EZzI/AAAAAAAAAxc/T-5sy8fWuwE/s1600/chicken.jpg (http://4.bp.blogspot.com/-GAKG_FBKO3w/TV5p-40EZzI/AAAAAAAAAxc/T-5sy8fWuwE/s1600/chicken.jpg)
Poly Count For Chicken: 258
any ideas what I should do next :?
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any ideas what I should do next :?
Model a big creepy spider
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Since you know that I like to model animals/humans I decided to model a chicken :)
and for once the UV Texture isnt mine :(
So Credit to: http://4.bp.blogspot.com/-GAKG_FBKO3w/TV5p-40EZzI/AAAAAAAAAxc/T-5sy8fWuwE/s1600/chicken.jpg (http://4.bp.blogspot.com/-GAKG_FBKO3w/TV5p-40EZzI/AAAAAAAAAxc/T-5sy8fWuwE/s1600/chicken.jpg)
Poly Count For Chicken: 258
any ideas what I should do next :?
it looks fake, could you make it look more realistic?
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Since you know that I like to model animals/humans I decided to model a chicken :)
and for once the UV Texture isnt mine :(
So Credit to: http://4.bp.blogspot.com/-GAKG_FBKO3w/TV5p-40EZzI/AAAAAAAAAxc/T-5sy8fWuwE/s1600/chicken.jpg (http://4.bp.blogspot.com/-GAKG_FBKO3w/TV5p-40EZzI/AAAAAAAAAxc/T-5sy8fWuwE/s1600/chicken.jpg)
Poly Count For Chicken: 258
any ideas what I should do next :?
it looks fake, could you make it look more realistic?
could add wings and feathers :P
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Here's a female model I'm currently modeling, texturing, and rigging. Low-poly game model. Still need to work a little on the form of the foot, but aside from that I'm reasonably happy with the modeling. Texturing work is still in the beginning phase obviously, and I haven't started on the rigging yet.
Around 4000 poly's
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any ideas what I should do next :?
Model a big creepy spider
:D
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Here's a female model I'm currently modeling, texturing, and rigging. Low-poly game model. Still need to work a little on the form of the foot, but aside from that I'm reasonably happy with the modeling. Texturing work is still in the beginning phase obviously, and I haven't started on the rigging yet.
Around 4000 poly's
...
TEACH ME MASTER! :O
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OMAIGAWD ITS A SPIDER EVERYONE RUNN GAHHHHHH
On a side note that looks awesome :D +1 for you Flame :P
You should name it Fang :D
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Lol awesome Flame. Try smoothing the normals though.
Btw, I use maya, so I can help if it's maya, but not on blender. That program confused me so much lolz xD
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Lol awesome Flame. Try smoothing the normals though.
Btw, I use maya, so I can help if it's maya, but not on blender. That program confused me so much lolz xD
I know I tend to, prefer not to do it for Screenshots becuase its not how it would render for a export of the .md3/.md5 format or .obj
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Can you use normal maps when you export them?
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Can you use normal maps when you export them?
I have no clue actually :/
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Hahaha, I guess it really depends on what game they are going into. Because some games support it, some don't.
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Ooeeh nice spider :D how long did that take you?
Can anybody model me a cool car (including hot chick behind the steering wheel) :P
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Can you use normal maps when you export them?
Yes you can use normal and bump mapping :)
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Well in that case you can just bake out the smoothed normals, or even take the model into mudbox or ZBrush or similar and sculpt a bit before baking out those normals for added win.
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yup i tend to just use "set smooth" cause i am shear lazy lol....
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Hehe, fair enough :P
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Ooeeh nice spider :D how long did that take you?
Can anybody model me a cool car (including hot chick behind the steering wheel) :P
about an hour
btw Fail of the Moment: I managed to not save the Spider and just exit out of Blender, and it didnt save a freaking backup (but it backuped everything else I had done that day :|)
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Hey guys finally got a little time to try a little modeling and worked on my Beneli M4 Shotgun and got the initial blockout done pretty soon ill get into detailing it
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Tried to get used to doing vent and stuff and decided to model a fast xbox and practice on the vent part of it
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Really nice cell.
10/10 8)
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Hey guys just finished another block out and decided to post it here am getting started with the high poly (as you can see by the grip)
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Got a little high poly done today and will be done with it soon, Still need to do the iron sights(or whatever im gonna use) and some other but got most of the front done. And the little intrusion in the from im going to do through a bake so thats why it looks weird :)
C&C welcome
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very nice cell :)
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Thx, This one was prolly the hardest yet(thats what she said) Because the weird shape of it, It got REALLY annoying at times :P
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Tried this fast test to see if i could texture somthing and came out with this. It kinda sucks but oh well
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looks nice except I cant tell if that blue thing is glass or water :D
Cell=Pro Modeller :D
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lol yea i forgot to mention that :P its supposed to be a blue light or somthing but its way oversized and i really messed up on the color(i tried to make it look like it was glowing) but i guess i shouldve done that with specular map?
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Hey guys got some more High Poly work done and decided to go ahead and post it here
C&C welcome
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really nice!
10/10 xD
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If you're going for high poly, I'd add some more edges to the front (and most likely back, but I can't see the back) of the trigger grip. Aside from that, and the parts you haven't worked on (top and back parts mostly from the looks of it), looks pretty good to me :)
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Hey guys got some more High Poly work done and decided to go ahead and post it here
C&C welcome
Next thing you do, can you do a Video record of your screen :3
Must learn how your doing this stuff o_O
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i think i know what your talking about rocket the handle?
oh and flame i dont think im that good yet :P
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I've attached your image with my suggestions circled or highlighted, with notes on what I would personally do.
Note that these are suggestions, and if you think they are poor suggestions, then feel free to ignore them xD
Just a quick note about the trigger grip (the circled area I said needed more edges); I'm not entirely sure how you managed to get the edges to show up, but also look smooth. It may just be that (blender??) renders smoothed edges differently to maya in the perspective view, but I have a funny feeling you may have several edges grouped close together in those places. If that is the case, then all you need to do is spread out the edges, not add more.
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Good critiques! the handle part(the circled) was somthing i had noticed and will try to fix (thx for reminding me :) )
The top is actualy a hard metal piece and not much bevel(at least in the ref image, I thought the same as you :) )
the back is also thin in my ref image but i do need to make it thicker ty for that :)
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Yea, I never used to put bevels on hard edges like that, but I was taught during my course that nothing in the world is a perfect 90deg angle, and if it's high poly, it should be bevelled, even if the bevel is almost too small to see. But that's just how I've been taught. :P
Np for the critiques. Keep up the updates. Looking good.
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A RagDoll :)
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Nc flame XD oh and rocket ill keep that in mind and try it out and post it l8r(im kinda busy atm)
yea i need to try some character modeling... gonna be hard :(
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Nc flame XD oh and rocket ill keep that in mind and try it out and post it l8r(im kinda busy atm)
yea i need to try some character modeling... gonna be hard :(
I need to try some weapon modelling xD, only gun I have made was one I made for jabba's sig xD
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Got a little initial blocking done, Any CorC welcome
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Got a little initial blocking done, Any CorC welcome
legs look a little weird to me (below the knees)
>.> You just start and yours looks better than mine T.T
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Yes i see what you mean ill fix it l8r, Its cuz thats where her muscle sticks out and its hard to get that part done from the side view, Will get it once i get initial block out done. Thx for the critique!
Also worked on some texturing thx to some tutorials from turban(thx alot mate)
+I got a little normal mapping and Lighting practice in!
So the first pic is an image plane textured and with normal map
The second is same with the light changed a little(not much i know XP)
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Another test with lighting and reflection
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Another messing with lights
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Sigh trying to get used to modeling low poly models Anyone know what the max vert count is for ut weapon models?
Thx
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Sigh trying to get used to modeling low poly models Anyone know what the max vert count is for ut weapon models?
Thx
any model in Urt has to be less than 1000 verts(its tricky :|)
plus when doing the hold model you got to add in the verts of the 2 hands
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Somthing im making for my bro. were trying to remake the old Wulfram 2 game.
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http://www.youtube.com/watch?v=Y20Xkf36YFE&feature=youtu.be#ws (http://www.youtube.com/watch?v=Y20Xkf36YFE&feature=youtu.be#ws)
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Nice kappa :) one thing i noticed is it looks a little blocky to me. Maybe add a smooth modifier?
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hello, you all got some nice models there! ;)
Well I wanne see wat you guys think of my models, I took some screenshots.
Im a beginner so... All of them made in 3ds Max 2012
I made the Shadow today, it took me 4 hours.
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2 more screenshots + the Original Shadow of Hedghog. hope you like them...
The Hummer H2, the challenge was: don't use more than 400 polys.
I like to challenge myself.
Im now making a War of the Worlds Robot.
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Hey that was a test dude. I spent there just half an hour. Anyway creating models for realistic games like urban terror is easier than makin for Quake 3 (it sound impossible). Because in quake 3 is more creative, and you spend 4 days just thinkin about the dimensions, the detail, the skin, the damn bug that don't allow you to export it in MD3, the ligt on, the projectile...
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Cartoon 1up Mushroom :D
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Sea Life :D
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Dougy asked me if i had made any models recently and got me in the mood for it again so here is a concept i found of the internet. it may be a little below par as i havent modeled in awhile XP
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Dougy asked me if i had made any models recently and got me in the mood for it again so here is a concept i found of the internet. it may be a little below par as i havent modeled in awhile XP
Make it and animate it and i'll throw it in to urban terror in replacement of another gun...
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That would be sweet! ill try to ;)
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High Poly Human
Not done still got alot of work to do. But Basic body is done
Poly:About 60000 :P
Current Modifiers:Subsurf Level 2 and Mirror Modifier upon the X axis
Textures:100% Custom Made by me :)
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Redid upper torso, still want to fix legs and do a little more work on hands/face
Found Shrinkwrap Modifier (Pretty Much wraps an object around another) Would of been nice to know of before trying to sculpt it like that :)
Also Found out about Subsurface Scattering, makes skin look realer.
(2nd Pic with a nice background)
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Just an update to everyone. the reason im not posting anything is cuz im going through learning zbrush for character modeling so it will be awhile before you hear from me.
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Just an update to everyone. the reason im not posting anything is cuz im going through learning zbrush for character modeling so it will be awhile before you hear from me.
:O NOOOOOOOOOOOOOOOOOOOOOOOOOO I am doomed again Cell and his newly-to-be-found skills >.<.
I've been messing around with Animation/Rigging/Game Engine :P not so much modelling
Well Good Luck Cell :P, Always love your models.
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Island and Fire Robot :)
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Just an update to everyone. the reason im not posting anything is cuz im going through learning zbrush for character modeling so it will be awhile before you hear from me.
:O NOOOOOOOOOOOOOOOOOOOOOOOOOO I am doomed again Cell and his newly-to-be-found skills >.<.
I've been messing around with Animation/Rigging/Game Engine :P not so much modelling
Well Good Luck Cell :P, Always love your models.
Yea ill be quite proud if i can get it looking anything like the tutorial :P pretty complex though and since this is so much different than maya its really confusing :P you should check out the tutorial if u get the chance.
http://www.thegnomonworkshop.com/store/product/875/Introduction-to-Character-Modeling
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@ Flame: Island made in CryEngine or? And how did you take such High res picture of it?
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@ Flame: Island made in CryEngine or? And how did you take such High res picture of it?
Made in Blender, Found a wonderful tutorial. Took about 15 minutes to render.
My computer is large so that is my default render size (1/4th of my screen) Got to love touch screens :P.
Forgot to mention I did not make the tree texture found it off of a textures site :P, other than that custom made.
I still like your island better :P
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A 30 minute Project, just to try out Quick Fur
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Clock,
Middle of working on it I put it on a random time, just making sure it looks possible.
Finishes, and looks at time on clock, It is the exact same as the real time :omg:
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Some Quick-Modelling of my room
:)
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Sci-Fi Gun, :D
1260 Poly, Almost enough to put in Urt :P
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Got some nice work there ;) keep up the good work
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Lab, (Not the Dog)
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Nice flame :) is that from a concept or just from imagination?
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Imigination, I cant draw very well :P (I used a picture for the rat)
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All I can say is, Hexagonal Prisms
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Good work flame.
The Hexagonal Prisms came out really nice.
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Yeah Composited in the Mist and Depth of Field :P, Really Helps it to feel real.
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Might as well upload these while I have the time (and a broken shift key that is annoying me >.<)
I have been on a picture spree of texture, first thing I do when I go to someone's house is take a picture of their carpet. :)
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:P
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Minecraft LOL! xD
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Some Grass :P
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Plates
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Well, been a while since posting here since I find it pointless (Sub-board of a Sub-board of a Sub-board)
But here are 2 screenshots of a game I have been coding and what not.
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Well no one will ever see this post but if they do I would like to suggest 2 things
1. The Map Making Board being Moved out of Urt Zombie
2. The Map Tutorials Board Being Moved into Map Making
Also you do end up with 4 FPS when you use to many particles.
Attempt of spawning 10 particles off hundreds of dieing particles (Look very closely for the colored dots)
(http://www.firemaps.net16.net/Particles.png)
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good lookin :P
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I love particles (Probably cause I spent 2 days coding a script for them)
Made some fireworks
Types of Particles I made:
Fire
Smoke
Color(Variables change color good for confetti)
Darkness(Same as color just low values)
Firework(Flies and spawns Decoy Particles)
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Hey guys. been awhile. got some free time to decided to work on a concept from a guy i know. its harder than it looks because of all the curves (thats what she said lol) heres the wip shot and the concept shot.
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I spent 2 days on Dialouge for NPCs, the result is not at all disappointing.
I have it so you can choose who you target (Blue arrow) and then left click to initiate in chat.
The NPC will then read from a file.
Also spent a little of that time making a base NPC class.
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Hey guys. been awhile. got some free time to decided to work on a concept from a guy i know. its harder than it looks because of all the curves (thats what she said lol) heres the wip shot and the concept shot.
looks "cartoony" which not saying is a bad thing. it reminds me of alot of games that you see that are F2P....though i cant remember the name of the game im thinking of, i guess torchlight would be a decent alternative. looks pretty good though. You could easily make some decent models and skins for bigger games like Skyrim or L4D2. you should try it. hell prolly even do some good ones for KF, though i think for a KF skin you might have to dull down the graphics a bit, lol
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I'm working on making models for a mod I wanna do for UrT, the thread for that is here:
http://www.1upclan.info/forum/index.php?topic=12654.0 (http://www.1upclan.info/forum/index.php?topic=12654.0)
a few models so far:
(http://imgur.com/75K5f.png)
(http://imgur.com/leWVd.png)
Blender file (always updating)
https://dl.dropbox.com/u/71638665/monsters.blend (https://dl.dropbox.com/u/71638665/monsters.blend)
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I don't know wat I'm looking at lol! :o
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For the return!