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Offline Casper

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:)
« on: August 03, 2010, 03:27:07 PM »

 
     
'Nuff Said

Offline RedRumOnE

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Re: :)
« Reply #1 on: August 03, 2010, 03:45:50 PM »
Gonna be leet

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Offline Biohazard

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Re: :)
« Reply #2 on: August 03, 2010, 03:50:10 PM »
Makin' the wooden blocks nade-breakable? ^^

haha you should playerclip the sides so we cant fall off, at least in a beta. :D
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Offline Casper

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Re: :)
« Reply #3 on: August 03, 2010, 04:21:58 PM »
haha its not gonna be a playable map. not in anything but maybe jump maps. lol. and yea im clipping the sides haha. its truly 2d :)
Im thinking about making a map like this for tdm, but like this:
x=red spawn
o=blue spawn

x-------------o
x-------------o
x-------------o

maybe 5 rows instead of three. a bit unconventional, i have no idea how well itll play. id player and bot clip the sides, so you can only stay in your row, but you can shoot to others. any thoughts?

EDIT: btw, the item blocks are usable. they break and reveal a used item block. any ideas of practical uses? id make them dispense guns but idk how lol
« Last Edit: August 03, 2010, 04:23:32 PM by Casper[1up] »

Offline PowerMaid

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Re: :)
« Reply #4 on: August 03, 2010, 04:57:09 PM »
haha its not gonna be a playable map. not in anything but maybe jump maps. lol. and yea im clipping the sides haha. its truly 2d :)
Im thinking about making a map like this for tdm, but like this:
x=red spawn
o=blue spawn

x-------------o
x-------------o
x-------------o

maybe 5 rows instead of three. a bit unconventional, i have no idea how well itll play. id player and bot clip the sides, so you can only stay in your row, but you can shoot to others. any thoughts?

EDIT: btw, the item blocks are usable. they break and reveal a used item block. any ideas of practical uses? id make them dispense guns but idk how lol

Make them dispense Kevlars. It's a Jump map, so Kevlars are gonna be a pain in the back. :)
What I would do is have a hole in the bottom of the used box, and put a gun in there inside the unused one. Once it breaks, out falls a gun. I dunno, that's how I'd do it...
« Last Edit: August 03, 2010, 05:05:17 PM by powermad9[1up] »

Offline Casper

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Re: :)
« Reply #5 on: August 03, 2010, 05:04:33 PM »
haha its not gonna be a playable map. not in anything but maybe jump maps. lol. and yea im clipping the sides haha. its truly 2d :)
Im thinking about making a map like this for tdm, but like this:
x=red spawn
o=blue spawn

x-------------o
x-------------o
x-------------o

maybe 5 rows instead of three. a bit unconventional, i have no idea how well itll play. id player and bot clip the sides, so you can only stay in your row, but you can shoot to others. any thoughts?

EDIT: btw, the item blocks are usable. they break and reveal a used item block. any ideas of practical uses? id make them dispense guns but idk how lol

Make them dispense Kevlars. It's a Jump map, so Kevlars are gonna be a pain in the back. :)
Devious >:D
Haha no, i think im going with the tdm idea. a small update: i resized the textures so that they wont be so flippin blurry. Everything will look much better :)

Offline Casper

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Re: :)
« Reply #6 on: August 03, 2010, 05:59:59 PM »
 
     
As you can see, the resized graphics look much better. (i know the block to the top is messed up, im fixing it haha)
Anyway, the springboard looks screwed up. Anyone know how i can make it look better? I want to use the original NES graphics, but i cant think of a way to make it look better

EDIT:

 
     
Added bases. might make it playable in ctf mode, but idk where to put the flag that would be fair. The bases connect to all three paths, and you will respawn behind the base. springboards will shoot you up to sniping areas behind the castle. Anyone have an idea of how to make the springboard look better? you can see the problem in the first screenshot
« Last Edit: August 03, 2010, 07:03:57 PM by Casper[1up] »

Offline Casper

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Re: :)
« Reply #7 on: August 03, 2010, 07:31:00 PM »
OhMyGod. CTF mode is almost too perfect to pass up. But adding this would ruin playability for TDM :(

 
     

Offline Casper

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Re: :)
« Reply #8 on: August 03, 2010, 08:30:23 PM »

 
     
Mostly done. It mostly has just cosmetic changes left, like retexturing a few areas. I need to do the lighting. the lighting i had there already was just for testing so i could see where i was going haha. Any feedback?

Offline Dougy

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Re: :)
« Reply #9 on: August 03, 2010, 08:46:12 PM »



Hope this helps dude i raided the N64 mario site for you

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« Last Edit: August 03, 2010, 08:57:58 PM by Dougy »

Offline Lurker

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Re: :)
« Reply #10 on: August 03, 2010, 08:53:14 PM »
I don't want to play in a big blue room

Offline Dougy

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Re: :)
« Reply #11 on: August 03, 2010, 08:59:11 PM »
OhMyGod. CTF mode is almost too perfect to pass up. But adding this would ruin playability for TDM :(

 
   

Casper ur wrong, Only make the flag showable in CTF by using the game mode thing

Offline Casper

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Re: :)
« Reply #12 on: August 03, 2010, 09:08:53 PM »
OhMyGod. CTF mode is almost too perfect to pass up. But adding this would ruin playability for TDM :(

 
   

Casper ur wrong, Only make the flag showable in CTF by using the game mode thing
OOh i didnt think about that, good idea :)
Ill modify it later, its going through a test build at the moment, and im done for the night after its done. Nobodies told me how to fix the springboard yet! lol
And also, sorry, but i dont need more textures. I was trying to only use sprites from the original super mario bros, and i have like every image from that game lol.
and lurker, im going to add decoration, dont worry :) like i said, most of the remaining work is cosmetic

Offline Dougy

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Re: :)
« Reply #13 on: August 03, 2010, 09:20:10 PM »
dude ill help u fix spring board, The link:

http://50u15pec7a70r.info/?page_id=124

The Direct Link to the Video: http://wars0w.ru/files/50u15pec7a70r/tutorials/10_jump_pad.swf

Much Love casper, Can't wait for the map dude <3

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Offline Casper

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Re: :)
« Reply #14 on: August 03, 2010, 09:24:46 PM »
Haha the problem is the look of it though. the pads work perfectly, i just need to make them look better. The sprite has white areas all around :( Also, i clipped the edges so you cant fall off. Any way to make it so you cant wall jump on them? it ruins the map lol i can practically fly across with wall jumping