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Author Topic: ut4_science V2 screenshots  (Read 4823 times)

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Offline Casper

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Re: ut4_science V2 screenshots
« Reply #15 on: June 09, 2010, 08:47:38 PM »
LoL

I like Screaming and Starry. I would use them, Because they are funny, If its not too much of a copyright issue. :P
Then again, We did butcher the Mt. Dew logos :)

Anyone have any thoughts on that?
lol yay! Haha every time I play on that map I'm gonna announce to everyone that I made those paintings :D

Offline Lurker

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Re: ut4_science V2 screenshots
« Reply #16 on: June 09, 2010, 10:34:17 PM »
Here, this is a work in progress. I'm going to add text that says "1up Clan has been worn down and bloodied by the art of war but has never been defeated" in a bloody type font in the empty space, and then the background is going to magically become brick.

http://img816.imageshack.us/img816/5473/1upwallwip.png

Offline Casper

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Re: ut4_science V2 screenshots
« Reply #17 on: June 10, 2010, 06:13:44 AM »
Looks pretty sweet so far

Offline SnKTank

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Re: ut4_science V2 screenshots
« Reply #18 on: June 10, 2010, 03:41:32 PM »
Here is the 1up skull i made for my old KOTH map. probably the only cool thing in the map. I'll never try that again!


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Offline SnKQuaKe

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Re: ut4_science V2 screenshots
« Reply #19 on: June 10, 2010, 04:25:03 PM »
Found a way to compact the maps layout without losing anything relevant.
Cubical room is now shorter in length. Central hall is now 2 prison cells shorter in length.
Broadened the long hallways that run north and south significantly.
Got rid of the giant over sized "chemical vats" and opted for 3 small ones. :)
Widened several doors
Reworked the "maintenance room" to add to the gameplay. (In my opinion)



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Offline RonaldLee[1up]

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Re: ut4_science V2 screenshots
« Reply #20 on: June 10, 2010, 08:01:30 PM »
I look forward to putting this new release on the same servers it sits on now. Let me know.

Offline SnKQuaKe

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Re: ut4_science V2 screenshots
« Reply #21 on: June 10, 2010, 08:05:38 PM »
I will Ron, As the ball gets rolling it picks up speed. I get obsessed. :P
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Offline Lurker

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Re: ut4_science V2 screenshots
« Reply #22 on: June 13, 2010, 01:56:50 AM »

Offline Casper

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Re: ut4_science V2 screenshots
« Reply #23 on: June 13, 2010, 11:40:33 AM »
Haha that looks sweet. Looks like it would be a cool signature :D
Although, i couldnt see that hanging up as a painting

Offline RonaldLee[1up]

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Re: ut4_science V2 screenshots
« Reply #24 on: June 13, 2010, 01:05:18 PM »
SnKQuake,

Please watch short demo attached, showing player (bot, I think) stuck inside wall and firing, like it spawned there. At blue spawn there is some issue with a spawn point stuck in the wall or something. Looking over the log I noticed:

------------ Map Loading ------------
trying to load maps/ut4_science_b1.aas
loaded maps/ut4_science_b1.aas
item_botroam in solid at (2296.0 -1656.0 32.0)
item_botroam in solid at (2560.0 1912.0 16.0)
found 9 level items

-----------------------------------
Warning:  spawn ignored due to lack of team association
Warning:  spawn ignored due to lack of team association
Warning:  spawn ignored due to lack of team association
Warning:  spawn ignored due to lack of team association
Warning:  spawn ignored due to lack of team association
Warning:  spawn ignored due to lack of team association
Warning:  spawn ignored due to lack of team association
Warning:  spawn ignored due to lack of team association
Warning:  spawn ignored due to lack of team association
Warning:  spawn ignored due to lack of team association
2 teams with 46 entities



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Offline SnKQuaKe

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Re: ut4_science V2 screenshots
« Reply #25 on: June 13, 2010, 03:29:55 PM »
I can't get the demo to load for some reason. Thankfully the 2nd version is well on its way, Ill take a look around the cells, and verify that no spawns are sticking through the floor. (Though they are all copies and would not differ from the next.) Unless they spawned off a regular spawn point, I do remember having one in the cells where i would always start when i compiled the map.

I will also give bot roams some more attention this time, And run the bots more myself before i let you get hold of the map. :P

Thanks for letting me know.

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Offline SnKQuaKe

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Re: ut4_science V2 screenshots
« Reply #26 on: June 13, 2010, 06:43:32 PM »
I rebuilt the Cell area, I did some subtracts there as a noob when i first laid out the map that split brushes up every which way and made a mess of things. Deleted it all and rebuilt them. Now at least you can hide behind the "Holding Beds" Whatever you wanna call em. :)
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Offline Lurker

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Re: ut4_science V2 screenshots
« Reply #27 on: June 13, 2010, 10:10:13 PM »
So i'm guessing my "wall" isn't making it? =[

Offline SnKQuaKe

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Re: ut4_science V2 screenshots
« Reply #28 on: June 13, 2010, 10:13:10 PM »
Here it is, In game its hard to read the text though. :)

I may have to simplify the image, Or else it will only appear in the TS version. Just depends on if I can get the map size under 5 Meg so it runs smoothly on the TDM server.


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« Last Edit: June 13, 2010, 10:25:55 PM by SNKQuaKe[1up] »
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Re: ut4_science V2 screenshots
« Reply #29 on: June 13, 2010, 10:50:51 PM »
Yay I made it onto a map! Thanks, Quake. Right now it's 1000x500. I can make it smaller. How big do you want it?