1up Clan Forums

Gaming => Map & Model Tutorials => Urban Terror => Map Making => Topic started by: Panda[1up] on February 17, 2011, 06:00:49 PM

Title: Error
Post by: Panda[1up] on February 17, 2011, 06:00:49 PM
Code: [Select]
ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...

----------------------
0 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...125 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8400 GS/PCI/SSE2
GL_VERSION: 3.3.0
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
locked hardware.  ok
----- Sound Info -----
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
16178060 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 349 milli seconds
UI menu load time = 198 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: james-2363de2f0
IP: 192.168.1.102
Working directory: C:\Documents and Settings\Keegan\Desktop\URT MAP
------ Server Initialization ------
Server: Breakout
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...

----------------------
0 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
0 teams with 0 entities
-----------------------------------
-----------------------------------
RE_Shutdown( 0 )
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8400 GS/PCI/SSE2
GL_VERSION: 3.3.0
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
WARNING: no shader files found
WARNING: R_FindImageFile could not find 'gfx/misc/flare.tga' in shader 'flareShader'
Shader flareShader has a stage with no image
WARNING: R_FindImageFile could not find 'gfx/misc/sun.tga' in shader 'sun'
Shader sun has a stage with no image
----- finished R_Init -----
WARNING: R_FindImageFile could not find 'gfx/2d/bigchars.tga' in shader 'gfx/2d/bigchars'
Shader gfx/2d/bigchars has a stage with no image
WARNING: R_FindImageFile could not find 'gfx/misc/console01.tga' in shader 'console'
Shader console has a stage with no image
Loading vm file vm/ui.qvm...
Failed.
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown (Server fatal crashed: VM_Create on UI failed) -----
==== ShutdownGame ====
---------------------------
VM_Create on UI failed
Something to do with a shader i believe, but i'm not really sure. I've never had this problem before. I also tried compiling a blank map which came to the same result
Title: Re: Error
Post by: Flame[1up] on February 17, 2011, 11:18:39 PM
Code: [Select]
0 files in pk3 files

thats questionable  ::)
Title: Re: Error
Post by: sw00n on February 18, 2011, 06:47:22 AM
In your q3ut4...

Make sure you have the zpak000.pk3