OK, so the maps are GREAT. So much fun and dynamic!!
I just wanted to make a suggestion: PLEASE stop the zombies from degenerating and take out the grenades...they are SO annoying... >:(
1. Too much damage
2. Human team can be up to 16 people=32 grenades. Whenever zombies try to camp because they are the last one standing, 10 grenades fly in and blows the zombies...if the grenades aren't being taken out, at least stop the health degeneration...its soooo weird. It is just too hard for zombies to win because hardly anyone rushes at the beginning of the map...
agreed.
Grenades can do up to 30 percent damage. Didn't you see on Prague a couple weeks ago where I killed four people with a single grenade? I know this is rare and difficult, but you said that it was easy. Also, people don't waste nades. I see some players throwing them into random spots, but most of the time I throw it, I hear zombie groans...I just think it's not the best idea to have nades. It's just too unfair for zombies.
Grenades can do up to 30 percent damage. Didn't you see on Prague a couple weeks ago where I killed four people with a single grenade? I know this is rare and difficult, but you said that it was easy. Also, people don't waste nades. I see some players throwing them into random spots, but most of the time I throw it, I hear zombie groans...I just think it's not the best idea to have nades. It's just too unfair for zombies.
I'm going to have to respectfully disagree. I find that Humans get too excited and use both grenades when they find a spot where Zombies are camping. Often, the Zombie player has already moved from that spot. They also use it on a "hunch" where they think someone is but no one actually is (common mistake by me). I really don't find it too much of damage for it to be a problem. Maybe I'm more used to it playing Zombie Bomb but I dunno.
should set it where humans start off with 0 nades.. for every 5 zombie kills they acquire 1 nade that does full damage.. that should prevent nade spammers.