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Author Topic: Gear binds  (Read 1083 times)

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Offline Zangetsu

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Gear binds
« on: May 16, 2011, 04:11:13 AM »
So I'm trying to make gear binds on my own and this is what I came up with.

Code: [Select]
set auto "GLARWV;ut_echo Auto w/ Laser;set auto vstr auto1"
set auto1 "GLARWT;ut_echo Auto w/ Medic;set auto vstr auto"
set auto "vstr auto"
bind 5 "vstr auto"

set g36 GMARWU;ut_echo G36 w/ Silencer;set g36 vstr g361"
set g361 GMARWT;ut_echo G36 w/ Medic;set g36 vstr g36"
set g36 "vstr g36"
bind 6 "vstr g36"

set snipe GZARWT;ut_echo Snipe w/ Medic;set snipe vstr snipe1"
set snipe1 GZJRWA;ut_echo Snipe w/ UMP;set snipe vstr snipe"
set snipe "vstr snipe"
bind 7 "vstr snipe"

Is this correct?

EDIT: I guess it's not. When I try it the console says cbuf_InsertText overflow. So... what went wrong?
« Last Edit: May 16, 2011, 05:36:02 AM by Zangetsu[1up] »
"I want to know which of us is stronger. I'll gladly raise my blade against you if that's what it takes to find that out."

"Cast off your fear! Look forward! Go forward! Never stand still. Retreat and you will age. Hesitate and you will die."

"Do you want to win? Or do you want to live? Which will it be? ... There's no meaning to just fighting."

Offline TurbanError

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Re: Gear binds
« Reply #1 on: May 16, 2011, 09:40:44 AM »
I have yet to make weapon set binds, but at a glance you have closed parenthesis without open parenthesis in your g36 and snipe.

set g36 GMARWU;ut_echo G36 w/ Silencer;set g36 vstr g361"
set g361 GMARWT;ut_echo G36 w/ Medic;set g36 vstr g36"


set snipe GZARWT;ut_echo Snipe w/ Medic;set snipe vstr snipe1"
set snipe1 GZJRWA;ut_echo Snipe w/ UMP;set snipe vstr snipe"
set snipe "vstr snipe"
should read

set g36 "GMARWU;ut_echo G36 w/ Silencer;set g36 vstr g361"
set g361 "GMARWT;ut_echo G36 w/ Medic;set g36 vstr g36"


set snipe  "GZARWT;ut_echo Snipe w/ Medic;set snipe vstr snipe1"
set snipe1  "GZJRWA;ut_echo Snipe w/ UMP;set snipe vstr snipe"
set snipe "vstr snipe"
bind 7 "vstr snipe"

=================
Also I could be mistaken but shouldn't the naming convention of the order be

Set [NAME]1 "BlahBlah;Set [NAME] vstr [NAME]2"
Set [NAME]2 "BlahBlah;Set [NAME] vstr [NAME]1"
Set [NAME] "vstr [NAME]1"
bind x "[NAME]"


Offline Zangetsu

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Re: Gear binds
« Reply #2 on: May 16, 2011, 09:49:08 AM »
Coulda sworn I put those in there.  Anyways, I'll try it with different names and see if that works. I only tried it with the auto script so the missing parenthesis wouldn't have been the problem.


Ok, it now reads as:

Code: [Select]
set auto1 "gear GLAARWV;ut_echo Auto w/ Laser;set auto vstr auto2"
set auto2 "gear GLAARWT;ut_echo Auto w/ Medic;set auto vstr auto1"
set auto "vstr auto1"
bind 6 "vstr auto"

set g361 "gear GMAARWU;ut_echo G36 w/ Silencer;set g36 vstr g362"
set g362 "gear GMAARWT;ut_echo G36 w/ Medic;set g36 vstr g361"
set g36 "vstr g361"
bind 7 "vstr g36"

set snipe1 "gear GZAARWT;ut_echo Snipe w/ Medic;set snipe vstr snipe2"
set snipe2 "gear GZJARWA;ut_echo Snipe w/ UMP;set snipe vstr snipe1"
set snipe "vstr snipe1"
bind 8 "vstr snipe"

Think I figured out why it wasn't giving correct gear. I forgot to add the 2nd A for grenade slot. Hope it works now.

Edit: It works! Yay. I feel so special now >.>

For anyone wishing to make their own gear binds: http://urt.taggedzi.com/guide2.php has a list of the order and letter for all the gear slots. That's my small accomplishment of the day.
« Last Edit: May 16, 2011, 10:08:36 AM by Zangetsu[1up] »
"I want to know which of us is stronger. I'll gladly raise my blade against you if that's what it takes to find that out."

"Cast off your fear! Look forward! Go forward! Never stand still. Retreat and you will age. Hesitate and you will die."

"Do you want to win? Or do you want to live? Which will it be? ... There's no meaning to just fighting."

Offline SnKQuaKe

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Gear binds
« Reply #3 on: May 16, 2011, 10:51:13 AM »
Ive been using gear binds for most of my time in 1up. I have 5 setups in rotation. It's very valuable to be able to adapt in ts without losing any time at the start. Good post
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Offline Zangetsu

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Re: Gear binds
« Reply #4 on: May 16, 2011, 11:45:11 AM »
Ive been using gear binds for most of my time in 1up. I have 5 setups in rotation. It's very valuable to be able to adapt in ts without losing any time at the start. Good post

I used to have them awhile ago but along the way I had to reinstall UrT and lost the cfg. Never really felt like finding them again but I was bored and figured I'd make something of my time. >.>
"I want to know which of us is stronger. I'll gladly raise my blade against you if that's what it takes to find that out."

"Cast off your fear! Look forward! Go forward! Never stand still. Retreat and you will age. Hesitate and you will die."

"Do you want to win? Or do you want to live? Which will it be? ... There's no meaning to just fighting."

Offline RonaldLee[1up]

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Re: Gear binds
« Reply #5 on: May 16, 2011, 11:53:46 AM »
I am looking into having a client command made for Super TS that will allow the client to drop all 2 or 3 primary weapons with one command.

Example:

/bind g "clearprimaries"

g = clear away all your primary weapons

Most likely the weapons will just disappear out of your inventory and you won't hear a drop sound. Not sure yet.

Thus, a person would use the command if they wanted to run around and pick up random primary weapons. Some people like to play that way, others prefer to use the set up they are given. I want players to have both options.


Offline SnKQuaKe

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Gear binds
« Reply #6 on: May 16, 2011, 01:53:49 PM »
That would be a cool feature.
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Offline ColdBlooded

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Re: Gear binds
« Reply #7 on: May 16, 2011, 03:27:34 PM »
ron, i think that would be awesome to have. like QuaKe said it would be a cool feature
Making a new start! :)