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Author Topic: 4.2 updates so far  (Read 1273 times)

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Offline DoLT*[1up]

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4.2 updates so far
« on: October 12, 2012, 11:33:26 AM »
i dont know if anyone is keeping up with the bugs they have fixed, so far this is what they've done:

Urban Terror is up to date!
Version 4.2.003

Urban Terror 4.2 changelog

Beta 4.2.003 [12.10.2012]
- fixes crouch popping
- fixes turtling (crouch that allows the player head to be on their thigh)
- fixes kick vote bugs
- fixes coloured names
- adds FFA/LMS overlay



Beta 4.2.002 [03.10.2012]
- Fixed the server crash issue.
- Fixed the login page in the game menu.
- Fixed the authentication system, including the auth issue on linux x86_64 systems.
- Fixed the server log line truncate when the lines have more than 1024 chars.
- Fixed arm bands rgb, custom colored armbands should work again.
- Fixed the bleedout bug.
- Fixed hits, shooting in the knees is no longer registered as a vest hit.
- Fixed cg_drawKillLog 0 now only shows hits.
- Fixed the helmet no longer becomes "white" on the map Sanctuary.
- Fixed the medic bug, it goes as fast as intended now.
- Fixed the "killsss" typo that was showing in the FFA scoreboard.
- Fixed 100% cpu usage dedicated servers.
- Fixed the "Quake3-UrT_Logitech_Game_Recognition.reg" file for players with Logitech mouses.
- Fixed the size of the G36.
- Fixed the Nuke, server admins can nuke players again; /rcon nuke .
- Fixed the kick vote.

- Updated the maps Kingdom, Raiders and Casa. You should not get stuck anymore, also no more hiding inside rocks.
- Updated the SPAS12 so it has 20 pellets instead of 11 and adjusted the damage accordingly.
- Added back a laser to the AK103, like how it was in 4.1.
- Added a mapcycle.txt file for servers.
- Default /rate raised to 16000 instead of 3000.
- Potentially fixed the FPS issue.
- Auth-ban and the bans on our website are now fully functional.
- Updated the /rcon auth whois command to show more information.


Beta 4.2.001 [03.08.2012]
- new hit detection
- new character 3rd person animations
- new game mode: Last Man Standing (LMS) g_gametype 1
- new Authentication system
- new demo format ( .urtdemo )
- new Auto-Updater for the game
- updated the maps Casa, Mandolin, Kingpin and Kingdom
- new maps: Raiders, Cascade, Bohemia
- bugfix #83 - "Follow The Leader bug, a subbed player can be chosen as a leader"
- bugfix #165. "Server Listing - Misrepresented Gametypes Error"
- bugfix #183. "Allowed Voting - Load up Time Dependency"
- bugfix #116. "Mini map - Subbed players seeing Active Players"
- bugfix #188. "Dropping nades/Going to Spectator"
- bugfix #249. "Ready Command/ Role Swap Command Discontinuity."
- potentially fixed "999'ers hold up the game in TS"
- colour tags don't shorten maximum server host name in server browser.
- fixed breathing sound when the game is paused
- stamina regeneration frozen when the game is paused
- fixed hotpotato time after a pause
- sr8 drop exploit fixed
- voting rcon exploit fixed
- weapon reloading/switching bug fixed
- going on a ladder with an armed nade will now put the pin back in
- enable booting when bomb held
- no throwing last knife
- fixed g_teamautojoin when going to spectator
- callvote kick/clientkick now enforces a reason as an additional argument
- reload button to cycle backwards in spectator mode
- fix for the masters
- locked r_intensity, cg_physics and r_smp
- demo automatically starts recording when joining a game that has already started (with g_matchmode 1 and cg_autoRecordMatch 1)
- you can "steal" the captain status when his connection is interrupted
- when a team mate requests a medic his name flashes on the mini scoreboard
- demo stops recording at the end of a map (with g_matchmode 1 and cg_autoRecordMatch 1)
- added cg_drawKillLog 0/1/2 (0 = no kill log ; 1 = old log like in 4.1 ; 2 = new log: player 1 [Weapon] player 2)
- added g_ctfUnsubWait, if set to 1 someone who unsub in wave CTF mode will wait the next wave to spawn
- added /rcon smite command, instantly kill a player
- added /forcesub command (for captains in match mode), force a player of our team to become a substitute
- added g_allowChat 3 - allow only the captains to talk during a match (only when both teams are ready)
- added cg_demoFov, it allows to change the fov from 70 to 140 when watching a demo
- updated the UI
- updated the cfg files
- fixed team mate healbar with short names (eg. a dot)
- callvotes are now logged in the server logs
- selective weapon/item pickup (+button7) (see README-cg_autoPickup)
- increased the maximum number of demos
- fixed weapon selection bug where the last weapon chosen was disappearing when selecting a team
- fixed map arrows size on big maps
- fixed the hands when holding a G36
- now draw the name of the guy who planted the bomb
- the SPAS has now 8 bullets instead of 6
- Download percentage overflow fixed.
- Fixed throwing nade/switching weapon bug.
- Locked cl_guidServerUniq.
- Disabled radio binds for muted players.
- Radio binds are now logged server-side.
- Added server filters for passworded servers and servers with the Authentication activated.
- Hot potato are now logged server-side.
- Callvotes and votes are now logged server-side.



to update it just run the Urban Terror Updater in your 4.2 folder


-grannies are pernonin noobs

Offline Curby

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Re: 4.2 updates so far
« Reply #1 on: October 13, 2012, 12:56:11 PM »
wow nice job!
you really fixed a lot  :D
"ns"