1up Clan Forums
Gaming => Killing Floor 2 => Topic started by: MrWigglesGiggles on August 27, 2015, 11:26:49 AM
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I know that lots of people like to frown at this, but I find off-perk weapons will often enhance game play and help reinforce some classes in areas where they are a bit weak, for instance many vanilla loadouts will leave you with an extra pound or two of carrying capacity. A med pistol only weighs one pound and lets you heal other players in a pinch, albeit inefficiently, and only costs 200. I was hoping we could make a thread to discuss different loadouts and their respective pros and cons. Example following.
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assault medic
perk: medic
primary:
med rifle
SCAR
secondary:
med pistol
dual 9-mils
Pros: compensates for the medic's lack of stopping power.
more ammo capacity and lasts longer because the scar will slow down your consumption of med rifle bullets
cons: no med shotgun. the med shotty is one of the highest DPS weapons. [when it has ammo]
This is a common one that I know at least Ron also uses. The Bullpup used to also be a good option, but it's ammo capacity was nerfed in the last update, so I can't see a good argument other than cost for using it instead of the scar.
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cauterizer
perk: medic
primary:
microwave gun
med shotgun
secondary:
9-mil
Pros: higher mobility (which the pyro class is sorely lacking)
higher armor
high damage output
can heal effectively while still dishing out punishment
impossible to set yourself on fire
medic nades
cons: no damage bonus on the microwave gun
slower reload on the microwave gun
no mollies- battlefield shaping capability is reduced
cannot set zeds on fire
short range
The firebug class, for all its benefits, is slow and is only effective at close range. That means that when engaging enemies, you will take more damage than another perk class might, and you won't be able to run away to heal as well. Plus, who among us has not accidentally walked through our own molotov or otherwise set ourselves on fire? This build lets you get that quick movement and high armor of the medic, plus the improved healing, all of which are paramount to close-range fighters.
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I like to play as a Berserker because of the movement speed and damage resistance.
My cross-perk loadout is:
1) Hammer (Berserker perk weapon)
2) Microwave Gun (Firebug-perk weapon)
* I find that the microwave gun is a good weapon, even off-perk, against FPs and Scrakes.
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I would go with Flamethrower-Firebug perk and AA12-Support perk