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Gaming => Killing Floor 2 => Killing Floor => Topic started by: RedRumOnE on May 03, 2012, 07:04:56 PM

Title: More mods for consideration ( Add on if you feel like it)
Post by: RedRumOnE on May 03, 2012, 07:04:56 PM
Play as Specimens

http://www.strategyinformer.com/pc/killingfloor/mod/33487.html


Title: Re: More mods for consideration ( Add on if you feel like it
Post by: Panda[1up] on May 11, 2012, 09:48:43 PM
i ran a popular kf server last summer, the vehicle mod is an absolute must, along with custom maps such as mos eisley and portal.
Title: Re: More mods for consideration ( Add on if you feel like it)
Post by: [GM] Legion on July 16, 2012, 09:37:33 PM
Play as Specimens

http://www.strategyinformer.com/pc/killingfloor/mod/33487.html


if this is possible....that would be totally sick....

i remember back when i actually ran two servers for SGC, i had a mod installed on one of them that would allow an admin to actually take over a tank. once you did that and died you would randomly spawn as another special. had some bugs but i remember it being very fun.
Title: Re: More mods for consideration ( Add on if you feel like it)
Post by: RedRumOnE on July 17, 2012, 04:32:45 AM
Play as Specimens

http://www.strategyinformer.com/pc/killingfloor/mod/33487.html


if this is possible....that would be totally sick....

i remember back when i actually ran two servers for SGC, i had a mod installed on one of them that would allow an admin to actually take over a tank. once you did that and died you would randomly spawn as another special. had some bugs but i remember it being very fun.

I had a huge list of badass mods for Kf that Idk if they ever got to see the light of day or were ever considered. I know the Irc* weapon pack made it. A lot of the maps didn't and there were some graphics changes that made the specimens look more like they were rotting.


*Idk the legit name.