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Author Topic: Lonely Luster  (Read 13958 times)

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Offline Flame[1up]

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Lonely Luster
« on: June 22, 2010, 01:54:00 PM »
.........Have no idea what to name this map but at the moment it is callled Lonely Luster

Thought i would tell you guys since I only have 1 and a half areas done i dont think I am gonna post it just yet buuuuuuut I will show you my plans and whatnot I made a blueprint of what I want it to be .....if you could call it that...............Green Lines mean the rooms are connected Red Lines show you info about that area if it isnt in the box area already and there will be a basement and more basement stairs even though i only showed you one The Basement will be an empty room with stairs and pillars Thank you

-Flame

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« Last Edit: September 22, 2010, 08:05:42 AM by Flame[1up] »

Offline Flame[1up]

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Re: Flame's New map
« Reply #1 on: June 22, 2010, 01:55:53 PM »
......oops forgot my second Flag on there it goes in Area2 oh and All i have done at the moment is Area1 and I am working on The Street Can someone help me think of a name for my map

Offline Shadow[1up]

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Re: Flame's New map
« Reply #2 on: June 22, 2010, 02:54:48 PM »
uhmm dute is ther only 1 stairs to the bacment? than that is not fair for the other team thay can get ther and put the flags not in the span room but 1 next to it that is better becose than thay dont spawn back when you just kild som one and when you try to take the flag Exempel Abbys And Casa!!

Offline Flame[1up]

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Re: Flame's New map
« Reply #3 on: June 22, 2010, 03:02:38 PM »
uhmm dute is ther only 1 stairs to the bacment?
there will be a basement and more basement stairs even though i only showed you one The Basement will be an empty room with stairs and pillars Thank you

-Flame
......... did you even read my super long paragraph because almost right at the end i said there will be more basement stairs even though i only showed one.

Offline SnKQuaKe

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Re: Flame's New map
« Reply #4 on: June 22, 2010, 03:05:34 PM »
Or you could focus your time on the sculptures, No box, no map, save them and other mappers can import them into their maps.

We could really use some prefabricated parts for our maps. :P
“You can think I'm wrong, but that's no reason to quit thinking.”

Offline Flame[1up]

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Re: Flame's New map
« Reply #5 on: June 22, 2010, 03:11:38 PM »
Or you could focus your time on the sculptures, No box, no map, save them and other mappers can import them into their maps.

We could really use some prefabricated parts for our maps. :P

...............Quake where did this come from I am wondering where XD and maybe maybe but I am still working on my map XD

Offline Casper

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Re: Flame's New map
« Reply #6 on: June 22, 2010, 03:24:13 PM »
Did you mean to post this on my map in progress? lol

Offline Biohazard

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Re: Flame's New map
« Reply #7 on: June 22, 2010, 03:25:38 PM »
Eww Prefabs. :P I started off a couple years ago with prefabs, when I first started mapping for the ps2. But now I look back....how limiting lol.

Yes, they are useful. But you gain experience when you do it yourself. :)
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Offline Flame[1up]

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Re: Flame's New map
« Reply #8 on: June 22, 2010, 03:27:08 PM »
Did you mean to post this on my map in progress? lol

XD Yeah Quake I think you have the wrong guy here Happy=texturist/something that i dont know
I am ......... am you know what i Have no idea what i am I am just gonnna say I am a Genral Mapper I could clip you a few things but i am not good at it I know Happy is though he made a circle with the clipper once

Offline SnKQuaKe

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Re: Flame's New map
« Reply #9 on: June 22, 2010, 03:48:38 PM »
There is NO reason to recreate the office chair everytime you map for example. That is the purpose.
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Re: Flame's New map
« Reply #10 on: June 22, 2010, 04:01:54 PM »
How do you save something as a model, anyway?

Offline Flame[1up]

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Re: Flame's New map
« Reply #11 on: June 22, 2010, 04:04:15 PM »
XD why is this on my map thread XD and Happy you dont save it as a modle you save it as a .map and when they recieve the .map they can import it to there map by pushing File<Import<then the file they want

Offline SnKQuaKe

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Re: Flame's New map
« Reply #12 on: June 22, 2010, 04:08:10 PM »
So that people READ your thread flame :)
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Offline Flame[1up]

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Re: Flame's New map
« Reply #13 on: June 22, 2010, 04:12:24 PM »
So that people READ your thread flame :)
I have no idea how to take this as an insult saying if this was just about my map no1 would read or as some help from Quake to get people to read about my map XD Quake which way was it

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Re: Flame's New map
« Reply #14 on: June 22, 2010, 04:15:42 PM »
Free advertising

Good job drawing out a blueprint first

An easy way also to draw out maps, Is buy some Graph paper notebook, And draw out your outline treating the grid as GTK radiants Grid size 7
« Last Edit: June 22, 2010, 04:17:54 PM by SNKQuaKe[1up] »
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