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Gaming => Map & Model Tutorials => Urban Terror => Map Making => Topic started by: SnKQuaKe on May 30, 2011, 02:07:58 AM

Title: New Bottle
Post by: SnKQuaKe on May 30, 2011, 02:07:58 AM
With Tanks permission I'm adding onto TS version of Bottle.. Adding a legit 2nd hall. Not the narrow little direct connection from TDM.. And adding a 3rd path through a little 2nd floor office. Also adding a 2nd set of spawns to alter game play. I enjoy the current TS version of bottle but I think the extra paths and spawns will make it a map worth playing with more than 6 players. :)

Ok missing textures fixed. Try #2
Download Below
Title: Re: Bottle Remix
Post by: J-Squared[1up] on May 30, 2011, 04:50:11 AM
Sounds cool. Keep us updated please.
Title: Bottle Remix
Post by: SnKQuaKe on May 30, 2011, 01:39:49 PM
I added area portals to all the doors so you don't render outside any room with the doors shut to help out the low fps players. Map should run better. Maps almost To the packing stage :p
Title: Re: Bottle Remix
Post by: Perdition[1up] on May 30, 2011, 04:51:23 PM
awesome! i love bottle a lot. i know ur additions will be cool :P
Title: Re: Bottle Remix
Post by: SnKQuaKe on May 30, 2011, 05:54:01 PM
wow now im pretty sure they wont. :P I can always continue bottle the way I did science.. It actually behaves when i compile it. One day though Tank will release bottle 2.0 and blow everything i do away. :)
Title: Re: New Bottle
Post by: SnKQuaKe on May 30, 2011, 08:03:20 PM
If theres an issue post a screenshot here. The only known issue is from the 1st floor office being able to see out the sky and see a bit of building missing through the hole in the roof. Those types of "glitches" were in the first bottle too. They will be ignored for now. (Pain in the butt)
Title: Re: New Bottle
Post by: Flame[1up] on May 30, 2011, 08:31:09 PM
:P

I am loving it <3


I didnt find any errors :P(excluding what Quake posted)

Title: New Bottle
Post by: SnKQuaKe on May 31, 2011, 12:08:23 AM
Ron did but I fixed them. I'll get a virgin copy of urt to test my maps in the future like I used to Now that I use ubuntu I'm a little disorganized.
Title: Re: New Bottle
Post by: rondonboy on May 31, 2011, 05:53:54 AM
Like your design quake, keep up the good work  8)
Title: Re: New Bottle
Post by: BourBon on June 01, 2011, 04:21:06 PM
my new favorite map to play on ts!  :)
Title: Re: New Bottle
Post by: SnKQuaKe on June 01, 2011, 06:11:21 PM
There is one tiny tiny little glitch where a texture is acting like caulk. (invisible surface) And you kind of the the hall of mirrors effect. Whoops. Ill correct it in the next version. IF there is a next version. Ill let it play for a while.. See how it goes. So far I enjoy it.. Especially when the servers short on players..

If I do modify the existing version ill take requests here. I may not do em but if you have a suggestion give it a shot.
I will also try to reduce the pk3 size without hurting texture quality.. There are some things that could be tweaked.
Title: Re: New Bottle
Post by: Pyrite[1up] on June 01, 2011, 07:58:48 PM
GJ Quake, I like what you did, perhaps now bottle won't get cycled so fast on superts. :P
Title: Re: New Bottle
Post by: Term on June 01, 2011, 10:53:13 PM
Damn it Quake, Now your making me want to play UrT even more.  :'(

God Job Quake, It sounds so badass and with you making it means I know for sure it is badass.

*Yes I am tired at the moment. I am sorry for my typing. I can not think straight.*
Title: Re: New Bottle
Post by: Perdition[1up] on June 02, 2011, 12:19:16 AM
loved it quake. very nice. it was also fun destroying u on ur own map. jk <3
Title: New Bottle
Post by: SnKQuaKe on June 02, 2011, 09:56:54 AM
Credits to tank he did the hard work. It was a great concept and a really nice environment. It took me about 8 hours free handing to add on to it. Just wanted to make it more playable especially with groups. And yes you did own me. I was playing like crap. But today is an easy day at work. I won't be so exhausted tonight at practice. Look out.