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Author Topic: Recipe for Flash Grenades :D  (Read 1654 times)

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Offline Dougy

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Recipe for Flash Grenades :D
« on: August 07, 2010, 10:30:32 PM »
in the Ammo.shader in Urban Terror 4.1 it has came apparent that there is already Flash Grenades already in there :D

zpak000_assets.pk3 > Scripts > Ammo.shader


icons/ammo/grenade_flash
{
   nopicmip
   {
      map icons/ammo/grenade_flash.tga
      blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
   }
}




I have wrote my own little thing in the Entities.def to include this.




/*QUAKED ut_weapon_grenade_flash (0.3 0.9 0.4)(-5 -5 -5) (5 5 5)
-------- KEYS --------
count: sets the amount of ammo given to the player when picked up (default 2).
gametype : Specifies gametypes for the weapon to be in in. If this key is not used, the weapon will be in all gametypes. List types in this format: 01234
-------- SPAWNFLAGS --------
spawnflags : set to 1 to make suspended so the item will spawn where it was placed in map and won't drop to the floor. (default 0)
-------- Notes --------
A count has to be set in order for ammo to be in the weapon when picked up
the count system is very weird and I am unable to figure out how it works,
but here are some usefull numbers
count of 30   = 30 bullets 0 clips
count of 500  = 30 bullets 1 clip
count of 1000 = 30 bullets 2 clips
*/


***NOTE***

All my files will be included in this post.


****EDIT****: Updated my Entities.def && Took out all the obselete stuff.

[attachment no longer available]
« Last Edit: August 07, 2010, 10:55:41 PM by Dougy »

Offline Casper

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Re: Recipe for Flash Grenades :D
« Reply #1 on: August 07, 2010, 10:34:55 PM »
Can you actually use them? That'll be freakin sweet :D

Offline Dougy

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Re: Recipe for Flash Grenades :D
« Reply #2 on: August 07, 2010, 10:42:18 PM »
As far as i know.......

Offline Casper

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Re: Recipe for Flash Grenades :D
« Reply #3 on: August 07, 2010, 10:56:19 PM »
Holy **** **** batman!!!!
Try it!

Offline Dougy

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1 map with flash grens in already, Untested by me :D
« Reply #4 on: August 08, 2010, 01:25:28 AM »
Have a look?

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Offline oK|Yahoo

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Re: 1 map with flash grens in already, Untested by me :D
« Reply #5 on: August 08, 2010, 02:22:45 AM »
ya but the map sucks :P :P

Offline Biohazard

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Re: Recipe for Flash Grenades :D
« Reply #6 on: August 08, 2010, 10:06:38 AM »
You can't use them in Urt 4.1. It's not programmed into it. That Teh_Blazin map...1. hurts my eyes, and 2. has non-working flashbangs.
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Offline Dougy

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Re: Recipe for Flash Grenades :D
« Reply #7 on: August 08, 2010, 10:52:04 AM »
You can't use them in Urt 4.1. It's not programmed into it. That Teh_Blazin map...1. hurts my eyes, and 2. has non-working flashbangs.

Thats muvva F'ing GAYYYYYYY seriously why did they put it in there if it dont work && can anyone code it to work?

Offline Dougy

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Re: 1 map with flash grens in already, Untested by me :D
« Reply #8 on: August 08, 2010, 10:52:31 AM »
Meh lol not my map so why should i give a "*FILL WITH EXPLETIVE*"

Offline PowerMaid

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Re: 1 map with flash grens in already, Untested by me :D
« Reply #9 on: August 08, 2010, 11:42:41 AM »
Fail. The flash grenades don't even work right, and the skybox is fail.

Offline Dougy

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Re: 1 map with flash grens in already, Untested by me :D
« Reply #10 on: August 08, 2010, 02:43:04 PM »
Fail. The flash grenades don't even work right, and the skybox is fail.

As said not my map so idc

Offline FedoraMike

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Re: Recipe for Flash Grenades :D
« Reply #11 on: August 08, 2010, 03:51:50 PM »
They used to be in older versions of UrT then were taken out.  I'm assuming they left some of the code in there instead of ripping it all out.  They will be back akaik in 4.2 whenever they release it...

Offline Casper

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Re: Recipe for Flash Grenades :D
« Reply #12 on: August 08, 2010, 04:18:21 PM »
What did flash nades do, anyway? like gameplay wise

Offline Dougy

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Re: Recipe for Flash Grenades :D
« Reply #13 on: August 08, 2010, 06:31:48 PM »
What did flash nades do, anyway? like gameplay wise

Gives you a short time window :D