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Author Topic: Lonely Luster  (Read 14013 times)

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Offline Flame[1up]

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Re: Lonely Luster
« Reply #60 on: September 28, 2010, 06:07:36 PM »
lol finished my ligthing so the halls may look better :o
i will probably add some trimming  :D

Offline inka

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Re: Lonely Luster
« Reply #61 on: October 03, 2010, 03:28:34 AM »
Could you please change Thrillers water reservation to Inka's water reservation?:D

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Re: Lonely Luster
« Reply #62 on: October 03, 2010, 04:09:56 AM »
I am thinking of using the pig i made for the map anyone agree???



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Re: Lonely Luster
« Reply #63 on: November 07, 2010, 12:07:42 PM »
Could you please change Thrillers water reservation to Inka's water reservation?:D
lol bad luck there i already changed it to sw00n's :p
sorry

oh and today i am gonna go on my map while it is fully lit and try to get some pics of partial glitch spots and i want people to help me decide glitch or not?
if we think it is I will block it off

Offline Flame[1up]

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Re: Lonely Luster
« Reply #64 on: November 21, 2010, 02:35:59 PM »
map went from a stupid sketch board Idea to life

got some screenshots of course















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Re: Lonely Luster
« Reply #65 on: November 21, 2010, 02:42:48 PM »
more







Offline White^lynx

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Re: Lonely Luster
« Reply #66 on: November 21, 2010, 03:18:00 PM »
nice Flame its looking great! Cant wait to play it again

Look how people treat their inferiors, not their superiors.

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Re: Lonely Luster
« Reply #67 on: November 21, 2010, 03:28:58 PM »
well actualy i was about to call on a test party :p

we need a few people

map works great with bots :D

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Re: Lonely Luster
« Reply #68 on: November 21, 2010, 04:08:29 PM »
well actualy i was about to call on a test party :p

we need a few people

map works great with bots :D

It is looking much better. You still have some lighting issues to resolve. You skybox image could be scaled down a bit, which would help with the resolution. In these screenshots I see a huge improvement in the map look and quality appeal. A couple of the rooms really jump out at me and make me want to run around in there. That blueish/green light room with novabunny name feels like a part of the map that requires some jump skill --neat in a weird way.

Offline EddieLee

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Re: Lonely Luster
« Reply #69 on: November 21, 2010, 05:01:53 PM »
(if allowed) COUNT ME IN FOR THE TEST PARTY  :D


 8)
I like to quit important things. --Eddie

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Re: Lonely Luster
« Reply #70 on: November 21, 2010, 06:31:46 PM »
well actualy i was about to call on a test party :p

we need a few people

map works great with bots :D

It is looking much better. You still have some lighting issues to resolve. You skybox image could be scaled down a bit, which would help with the resolution. In these screenshots I see a huge improvement in the map look and quality appeal. A couple of the rooms really jump out at me and make me want to run around in there. That blueish/green light room with novabunny name feels like a part of the map that requires some jump skill --neat in a weird way.
lol fixxed the lighting a little bit but not the resolution

we got a nice test and i got an average of 7.8 (only 3 ratings)

« Last Edit: November 24, 2010, 02:05:31 PM by Flame[1up] »

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Re: Lonely Luster
« Reply #71 on: November 24, 2010, 02:52:17 AM »
ok worked on lighting a bit :)



 :D

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« Last Edit: November 25, 2010, 03:33:30 PM by Flame[1up] »

Offline rondonboy

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Re: Lonely Luster
« Reply #72 on: November 24, 2010, 06:02:39 AM »
Its an alright map flame, keep the good work up  8)

Offline RonaldLee[1up]

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Re: Lonely Luster
« Reply #73 on: November 24, 2010, 04:57:41 PM »
I looked it over and noticed you have some lighting problems, or for me it seems that the map is way too dark in many places. I also noticed some brushes that gave a clear view to the void below and/or we not lined up. There were some flickering textures here and there, indicating overlapping brushes. FPS was good, but I was only running around alone. There were a lot of open spaces, which gives you plenty of room to decorate and place models. The house inside is completely dark and there is a view right through an overlapping texture. All in all, this map does not feel like TDM, for some reason it feels like a jump map, but it is not a jump map. I have been playing a lot of Bomb and CTF, so maybe it could fit in those gametypes. But the map still needs a great deal of work.

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« Last Edit: November 24, 2010, 04:59:55 PM by RonaldLee[1up] »

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Re: Lonely Luster
« Reply #74 on: November 24, 2010, 05:59:43 PM »
I looked it over and noticed you have some lighting problems, or for me it seems that the map is way too dark in many places. I also noticed some brushes that gave a clear view to the void below and/or we not lined up. There were some flickering textures here and there, indicating overlapping brushes. FPS was good, but I was only running around alone. There were a lot of open spaces, which gives you plenty of room to decorate and place models. The house inside is completely dark and there is a view right through an overlapping texture. All in all, this map does not feel like TDM, for some reason it feels like a jump map, but it is not a jump map. I have been playing a lot of Bomb and CTF, so maybe it could fit in those gametypes. But the map still needs a great deal of work.
thx ron :D