News: 1up Discord VOIP
Invite Code: https://discord.gg/VPv9JhP

Author Topic: Lonely Luster  (Read 13959 times)

0 Members and 1 Guest are viewing this topic.

Offline Flame[1up]

  • *[1up] App Staff
  • [1up] Global Mod
  • [1up] Decision Panel
  • [1up] Dev Team
  • [1up] UrT Admin
  • Posts: 2,170
  • Karma: 66
  • Life is that one thing that will never make sense.
  • Since: 19/03/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Flame's New map
« Reply #45 on: September 18, 2010, 11:49:34 PM »
map is almost done  :D
we will hopefully get a beta test group tomorow and hopefully submit it

Ron i have completed all 4 of your tasks i hope you will be satisfied with the results


Offline Flame[1up]

  • *[1up] App Staff
  • [1up] Global Mod
  • [1up] Decision Panel
  • [1up] Dev Team
  • [1up] UrT Admin
  • Posts: 2,170
  • Karma: 66
  • Life is that one thing that will never make sense.
  • Since: 19/03/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Flame's New map
« Reply #46 on: September 19, 2010, 12:12:47 AM »
The map is finished except for a few artistic touches (A.K.A paintings and banners and probably fixxing a .aas and finding glitches) the map looks good no glitch spots the worst spots would probably on top of the trees on the rock statues and the long hallway so i think we are good well i will finish it tomorow  :D

Offline Flame[1up]

  • *[1up] App Staff
  • [1up] Global Mod
  • [1up] Decision Panel
  • [1up] Dev Team
  • [1up] UrT Admin
  • Posts: 2,170
  • Karma: 66
  • Life is that one thing that will never make sense.
  • Since: 19/03/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Flame's New map
« Reply #47 on: September 19, 2010, 12:32:31 PM »
most of my artwork is done  :D anyone want to beta test later today :/ idk when but later today  :P
now i have my own autodownload and my own server and my map so there is no way for this test to mess up
well just making artwork for each room ,I have custom made all the pics but one and that Pyrite's sig made by Venom so i would like permission to use it  :D

Offline Flame[1up]

  • *[1up] App Staff
  • [1up] Global Mod
  • [1up] Decision Panel
  • [1up] Dev Team
  • [1up] UrT Admin
  • Posts: 2,170
  • Karma: 66
  • Life is that one thing that will never make sense.
  • Since: 19/03/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Flame's New map
« Reply #48 on: September 20, 2010, 08:02:32 AM »
apperantly i need more cover in my map and smaller rooms so lets see what i can do :p
« Last Edit: September 20, 2010, 05:50:24 PM by Flame[1up] »

Offline Flame[1up]

  • *[1up] App Staff
  • [1up] Global Mod
  • [1up] Decision Panel
  • [1up] Dev Team
  • [1up] UrT Admin
  • Posts: 2,170
  • Karma: 66
  • Life is that one thing that will never make sense.
  • Since: 19/03/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re:Lonely Luster
« Reply #49 on: September 22, 2010, 08:05:21 AM »
each area is being subdivided into smaller areas using walls that you have to go around more cover is being added and now you wont be able to snipe someone from the other side of the map, the trees in Flexan's fruit have been lowered so they now touch the ground.

btw Topic name change to Lonely Luster

Offline Flame[1up]

  • *[1up] App Staff
  • [1up] Global Mod
  • [1up] Decision Panel
  • [1up] Dev Team
  • [1up] UrT Admin
  • Posts: 2,170
  • Karma: 66
  • Life is that one thing that will never make sense.
  • Since: 19/03/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Lonely Luster
« Reply #50 on: September 26, 2010, 09:55:58 PM »
a lot of screenshots

plz continue reading for more

[attachment no longer available]

Offline Flame[1up]

  • *[1up] App Staff
  • [1up] Global Mod
  • [1up] Decision Panel
  • [1up] Dev Team
  • [1up] UrT Admin
  • Posts: 2,170
  • Karma: 66
  • Life is that one thing that will never make sense.
  • Since: 19/03/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Lonely Luster
« Reply #51 on: September 26, 2010, 09:58:05 PM »
 :D

[attachment no longer available]

Offline Flame[1up]

  • *[1up] App Staff
  • [1up] Global Mod
  • [1up] Decision Panel
  • [1up] Dev Team
  • [1up] UrT Admin
  • Posts: 2,170
  • Karma: 66
  • Life is that one thing that will never make sense.
  • Since: 19/03/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Lonely Luster
« Reply #52 on: September 26, 2010, 09:59:43 PM »
last 4  :D

[attachment no longer available]

Offline White^lynx

  • Posts: 904
  • Karma: 26
  • meoow
  • Since: 09/09/2009
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Lonely Luster
« Reply #53 on: September 26, 2010, 10:15:55 PM »
i think it looks pretty good. Still lookes big but i guess parts can be cut off for certain modes.

Look how people treat their inferiors, not their superiors.

Offline Casper

  • Posts: 599
  • Karma: 7
  • Can't shoot what you cant see :D
  • Since: 23/04/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Lonely Luster
« Reply #54 on: September 26, 2010, 10:17:08 PM »
Ratts room had nothing to do with cheese?... I'm dissapointed in you flame! Lol :p looks bright and happy :D kinda funny to think we'll be killing each other there :p

Offline SnKQuaKe

  • *Friend of 1up
  • Posts: 1,218
  • Karma: 58
  • Keep it simple stupid
  • Since: 25/11/2009
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
    • Youtube's channel
Re: Lonely Luster
« Reply #55 on: September 26, 2010, 11:13:44 PM »
Are you going to do lighting?
“You can think I'm wrong, but that's no reason to quit thinking.”

Offline Flame[1up]

  • *[1up] App Staff
  • [1up] Global Mod
  • [1up] Decision Panel
  • [1up] Dev Team
  • [1up] UrT Admin
  • Posts: 2,170
  • Karma: 66
  • Life is that one thing that will never make sense.
  • Since: 19/03/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Lonely Luster
« Reply #56 on: September 27, 2010, 08:06:49 AM »
Ratts room had nothing to do with cheese?... I'm dissapointed in you flame! Lol :p looks bright and happy :D kinda funny to think we'll be killing each other there :p
Are you going to do lighting?
yes Quake i will be doing lighting lets just hope i dont get color creative and make another q_palacehalls
i think it looks pretty good. Still lookes big but i guess parts can be cut off for certain modes.
parts are already cut off so its not as big as those pictures show those pics show all the rooms in all modes that are not CTF or TDM 3 rooms are cut out


i will probably post the pk3 after i do the lighting  ;)

Offline Flame[1up]

  • *[1up] App Staff
  • [1up] Global Mod
  • [1up] Decision Panel
  • [1up] Dev Team
  • [1up] UrT Admin
  • Posts: 2,170
  • Karma: 66
  • Life is that one thing that will never make sense.
  • Since: 19/03/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Lonely Luster
« Reply #57 on: September 28, 2010, 07:23:38 AM »
better make some cheese for ratts room :O
 
time for that huge Cheese wheel you have wanted and not just one  ;)

Offline Ratt2[1up]

  • *[1up] Server Referee
  • Posts: 540
  • Karma: 18
  • Since: 04/07/2009
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Lonely Luster
« Reply #58 on: September 28, 2010, 08:17:13 AM »
better make some cheese for ratts room :O
 
time for that huge Cheese wheel you have wanted and not just one  ;)
lol a real big one too  :D lol

Offline RonaldLee[1up]

  • *[1up] Clan Founder
  • [1up] UrT Admin
  • [1up] KF Admin
  • [1upZ] NMRiH Admin
  • [1upZ] Zombie
  • Posts: 5,569
  • Karma: 2634
  • 1up Founder
  • Since: 02/03/2009
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
    • 1up Clan
    • Youtube's channel
Re: Lonely Luster
« Reply #59 on: September 28, 2010, 09:18:44 AM »
This map needs to have baseboards in the rooms, trim and such to help identify where the walls begin and end. The path one is on should be visible to the person taking the path. I had trouble finding a door way because the whole room at one point was the same texture as the doorway and textures in the exiting room. You should think of putting lights up in halls, especially long halls, one every so many feet. Thinking about door trim, most maps have that or some special lighting which enhances the entrance/exit areas.

I drew some lines to make it more obvious how a room could benefit from trim. I put some large circles blotted in areas to consider how a room might have beneficial lighting variances for appearance sake.

[attachment no longer available]