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Author Topic: Lonely Luster  (Read 8635 times)

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Offline Flame[1up]

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Re: Flame's New map
« Reply #30 on: August 31, 2010, 09:18:37 PM »
.....if we are making a map for the zombie server is it good or bad to have a camping spot not a glitch just a camping spot that takes a jump and a wall jump? or do you want me to clip it?????

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Offline Flame[1up]

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Re: Flame's New map
« Reply #31 on: September 07, 2010, 08:57:19 PM »
plz answer the above if known and i have got a little more accomplished i have added a basement :p which will then lead to the office then leading to the computer lab the basement will also have a pair of stairs leading up to the midfield



Offline RonaldLee[1up]

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Re: Flame's New map
« Reply #32 on: September 10, 2010, 07:56:20 PM »
Flame[1up],

I took the time to fly around in spec after running around a bit. I like the concept of your map, but I write to point some things out that I noticed.

1) See the attached pictures -both show you need to start practicing the concept of putting a texture on one face of a brush at a time. You have textures on all sides most the brushes I looked over. This is a big problem when the game is forced to draw things players will never see. It will become a major fps hog when several people join the map.

2) There are flickering textures here and there.

3) The flowery hedges will need some special shader to make them not appear to be a box with flowers painted on ---also a shader to make them move slightly perhaps as in a breeze. You could add a sound file to emulated the noise of wind blowing bushes or small plants.

4) The small house needs lots of work. I wish I could go inside there. What would I find?

All in all, the map has come a long way since the last two viewings. You can also use a different jpeg for water if you like something that is not so clear, more like a blue.

[attachment no longer available]
« Last Edit: September 10, 2010, 08:01:01 PM by RonaldLee[1up] »


Offline Flame[1up]

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Re: Flame's New map
« Reply #33 on: September 10, 2010, 08:36:34 PM »
Thx ron and trust me Thriller found a lot of glitches A LOT

Offline Flame[1up]

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Re: Flame's New map
« Reply #34 on: September 10, 2010, 08:56:31 PM »

4) The small house needs lots of work. I wish I could go inside there. What would I find?

CRUD thx ron i forgot i was suspose to add an underground tunnel to the basement from there  :D

i got some reviews todays werent as good
i did get an awesome but it was for a glitch :/
its too big
LOL why are all my maps to big even though they are small

Offline White^lynx

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Re: Flame's New map
« Reply #35 on: September 10, 2010, 09:27:41 PM »
think smaller. Instead of making a football field make perhaps 3 story house with a praking lot of seomthing

Look how people treat their inferiors, not their superiors.

Offline Flame[1up]

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Re: Flame's New map
« Reply #36 on: September 10, 2010, 10:10:43 PM »
think smaller. Instead of making a football field make perhaps 3 story house with a praking lot of seomthing
Never i think



















B
I
G
« Last Edit: September 10, 2010, 10:14:40 PM by Flame[1up] »

Sgt.Smith

Re: Flame's New map
« Reply #37 on: September 10, 2010, 10:12:43 PM »
think smaller. Instead of making a football field make perhaps 3 story house with a praking lot of seomthing
Never i think



















B
[/glow]
I
[/glow]
G
[/glow]
[/glow] Fail

Offline Flame[1up]

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Re: Flame's New map
« Reply #38 on: September 10, 2010, 10:15:12 PM »
man i already fixxed look at it now

Offline SnKQuaKe

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Re: Flame's New map
« Reply #39 on: September 11, 2010, 12:01:10 PM »
Im not sure if Tank has made a post on scale, But hes pretty damn good at it. When I watched him start the Xmas map he was creating brushes to use as measuring sticks.. I of course blew it on science w/scale.. : )
“You can think I'm wrong, but that's no reason to quit thinking.”

Offline Flame[1up]

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Re: Flame's New map
« Reply #40 on: September 11, 2010, 12:06:39 PM »
I think its a good size i mean 7 rooms for all modes but CTF and TDM
and like 11 rooms for TDM and CTF I think thats a good size

Offline Flame[1up]

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Re: Flame's New map
« Reply #41 on: September 11, 2010, 12:57:51 PM »
oh ron i caulked my whole map and i am retexturing face by face

This is gonna take a while

Offline Flame[1up]

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Re: Flame's New map
« Reply #42 on: September 18, 2010, 12:31:08 PM »
i have about 1/2 of the map retextured

Offline CuttyFlam[1up]

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Re: Flame's New map
« Reply #43 on: September 18, 2010, 11:16:36 PM »
Nice work Flame you're awesome :D btw i can put my computer as urt server for a couple of days, so maybe all the 1up members can test the map for glitches there, only if you want :D

Offline Flame[1up]

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Re: Flame's New map
« Reply #44 on: September 18, 2010, 11:23:51 PM »
WOW! lol i like the fact that you suggested but we already have a server and i would like to point out current status

Flame[1up],

I took the time to fly around in spec after running around a bit. I like the concept of your map, but I write to point some things out that I noticed.

1) See the attached pictures -both show you need to start practicing the concept of putting a texture on one face of a brush at a time. You have textures on all sides most the brushes I looked over. This is a big problem when the game is forced to draw things players will never see. It will become a major fps hog when several people join the map.

2) There are flickering textures here and there.

3) The flowery hedges will need some special shader to make them not appear to be a box with flowers painted on ---also a shader to make them move slightly perhaps as in a breeze. You could add a sound file to emulated the noise of wind blowing bushes or small plants.

4) The small house needs lots of work. I wish I could go inside there. What would I find?

All in all, the map has come a long way since the last two viewings. You can also use a different jpeg for water if you like something that is not so clear, more like a blue.
1 2 and 3 completed Ron #4 i dont know if i wanna open the house i am not good at furniting :/ but then again its a house with a huge hole in it so it may not need furnishing :/

time to tell you guys the locations i tried to base them off 1ups

killjoy's house
pyrite's forest
Thriller's Water Reservation
Bourbon's Boxxes
Ratt's Kitchen for Cheeeeeeeeeeeeeese
Tank's Tranquility Room
nova's fun pool
Poe's Pool
Flexan's Fruit
and Flame's Field
no spot for you ron sorry  :D