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Author Topic: Blake's New Map - ut4_pent  (Read 7281 times)

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Offline Blake

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Re: Blake's New Map - ut4_pent
« Reply #60 on: June 13, 2010, 06:54:09 PM »
I'm assuming that "item_botroam in solid" means that it is overlapping another brush? I checked out that one and it wasn't overlapping with anything but I moved it into a bit more free space anyway. As for caulking, I was told that it didn't affect fps and therefore I didn't bother, but if you think its necessary I'll go back and do it.

Thanks Ron, much appreciated.

Offline Biohazard

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Re: Blake's New Map - ut4_pent
« Reply #61 on: June 13, 2010, 07:01:43 PM »
Trust him Blake, CAULKING DOES HELP. lol. It may not make much of a difference when you are just running by yourself, but with many people I usually know what 3rd party maps are caulked and which aren't.
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Offline SnKQuaKe

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Re: Blake's New Map - ut4_pent
« Reply #62 on: June 13, 2010, 07:32:18 PM »
The best way IMO is to create everything out of caulk when your build your map, And then texture only the faces youll see from inside the level with Ctrl Shift Click, in the 3d window. At this stage i would just slap something on it other than caulk so you can run around in the map and see how it feels.
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Offline Biohazard

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Re: Blake's New Map - ut4_pent
« Reply #63 on: June 13, 2010, 07:39:44 PM »
That's how I do it quake, and IMHO its the easiest way.
You pray for less idiots, but you get more.
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Offline inka

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Re: Blake's New Map - ut4_pent
« Reply #64 on: June 13, 2010, 08:07:51 PM »
lol i ran a map of mine when i forgot to caulk(****ty computer)
and i could barely move lol.I had like 3 fps

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Offline Blake

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Re: Blake's New Map - ut4_pent
« Reply #65 on: June 13, 2010, 08:40:13 PM »
Yeah, I'll start doing what Quake said from now on. I would have done it from the start if this guy hadn't old me otherwise, stupid idiot.

Offline Blake

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Re: Blake's New Map - ut4_pent
« Reply #66 on: June 17, 2010, 02:24:34 AM »
Beta 3 released, get it here: http://www.box.net/shared/spy6ki52i0
« Last Edit: June 17, 2010, 03:41:24 AM by Blake[1up] »

Offline RonaldLee[1up]

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Re: Blake's New Map - ut4_pent
« Reply #67 on: June 17, 2010, 02:28:03 AM »
Beta 3 released, get it here http://www.box.net/shared/97si1hql3y

You did not include an .aas file for our bot servers. What!

Offline Shadow[1up]

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Re: Blake's New Map - ut4_pent
« Reply #68 on: June 17, 2010, 03:25:24 AM »
lol

Offline Blake

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Re: Blake's New Map - ut4_pent
« Reply #69 on: June 17, 2010, 03:35:03 AM »
Argh sorry I forgot, doing it right now.

EDIT: Done: http://www.box.net/shared/spy6ki52i0
« Last Edit: June 17, 2010, 03:40:44 AM by Blake[1up] »

Offline RonaldLee[1up]

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Re: Blake's New Map - ut4_pent
« Reply #70 on: June 17, 2010, 03:57:23 PM »
Argh sorry I forgot, doing it right now.

EDIT: Done: http://www.box.net/shared/spy6ki52i0

Blake,

The new bot-compatible version of your map is already running on 1up Fun Server. It will be moved over to CTF and Chronic tonight or tomorrow. I specd through it and noticed you did a pretty good job of caulking non-visible faces. In this latest version the fps has improved, probably due to the extra effort of caulking your map. I also noticed that the blue bots seem to move better now in areas where they did not do so well before in version b2.

Offline SnKQuaKe

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Re: Blake's New Map - ut4_pent
« Reply #71 on: June 17, 2010, 05:37:04 PM »
I think this map would run hella faster with hint brushes. If you need help let me know Blake.
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Offline Shadow[1up]

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Re: Blake's New Map - ut4_pent
« Reply #72 on: June 18, 2010, 02:55:30 AM »
if allowed i wane go on the Roofs that is funny :P

Offline Casper

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Re: Blake's New Map - ut4_pent
« Reply #73 on: June 18, 2010, 11:31:26 AM »
Just played on the new version, good job :D

Offline Blake

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Re: Blake's New Map - ut4_pent
« Reply #74 on: July 16, 2010, 12:50:07 AM »
Well I've been working even further on this. The main change was that I extended the map even more because it was still too small. I can't work out how to do hint brushing though. Would like some help with that if someone wouldn't mind.