This is a shortened and sweetened version will briefly make clear what I find to be the greatest
flaws and fails of the map.Spoiler (click to show/hide)
So overall, the map is a giant box. Also 2 rectangles you never see.
The map has nothing to do with space.
There are something like 4 textures, and 2000+ light entities.
Shaders are all fail.
'Custom' textures are all done in paint. It doesn't look good.
FPS for players will be around 20 due to lack of optimizations.
The kamikaze button fails. Teleporting to client 0 is not very cool.
Badly placed brushes, and architecture worthy of a box. Maybe even a small mine craft hut of dirt.
The jumps themselves, well... It feels rather like I'm playing a noob jump map, and I can do it without
my sprint key.
Creativity in jumps... Oh look, another 3 concurrent platform jumps!
Oh hey, I see you like wall jumps, too bad everything is slick.
Oh hey, I see you like having jumps consistent. Good news! This jump allows grabs, that identical one doesn't!
One can run on the roof of the main blue building. They will hit random caulking every now and then.
This is a shortened and sweetened version will briefly make clear what I find to be the greatestFirst of all Ruusan, this is a Beta, understand that.
flaws and fails of the map.Spoiler (click to show/hide)
So overall, the map is a giant box. Also 2 rectangles you never see.
The map has nothing to do with space.
There are something like 4 textures, and 2000+ light entities.
Shaders are all fail.
'Custom' textures are all done in paint. It doesn't look good.
FPS for players will be around 20 due to lack of optimizations.
The kamikaze button fails. Teleporting to client 0 is not very cool.
Badly placed brushes, and architecture worthy of a box. Maybe even a small mine craft hut of dirt.
The jumps themselves, well... It feels rather like I'm playing a noob jump map, and I can do it without
my sprint key.
Creativity in jumps... Oh look, another 3 concurrent platform jumps!
Oh hey, I see you like wall jumps, too bad everything is slick.
Oh hey, I see you like having jumps consistent. Good news! This jump allows grabs, that identical one doesn't!
One can run on the roof of the main blue building. They will hit random caulking every now and then.
This is a shortened and sweetened version will briefly make clear what I find to be the greatestRuusan first of all Disprove/Approve time
flaws and fails of the map.Spoiler (click to show/hide)
So overall, the map is a giant box. Also 2 rectangles you never see.
The map has nothing to do with space.
There are something like 4 textures, and 2000+ light entities.
Shaders are all fail.
'Custom' textures are all done in paint. It doesn't look good.
FPS for players will be around 20 due to lack of optimizations.
The kamikaze button fails. Teleporting to client 0 is not very cool.
Badly placed brushes, and architecture worthy of a box. Maybe even a small mine craft hut of dirt.
The jumps themselves, well... It feels rather like I'm playing a noob jump map, and I can do it without
my sprint key.
Creativity in jumps... Oh look, another 3 concurrent platform jumps!
Oh hey, I see you like wall jumps, too bad everything is slick.
Oh hey, I see you like having jumps consistent. Good news! This jump allows grabs, that identical one doesn't!
One can run on the roof of the main blue building. They will hit random caulking every now and then.
First of all Ruusan, this is a Beta, understand that.
If you suspect a perfect beta...well dont set your hopes so high :P
also Ruusan I heard alot of people complaining that the jumps were to hard.
I could care less if you like it or not, for you hate everything :P.
In all the map has 600 entities so no way it can have 2000 lights
Ruusan, Let me do, what I am gonna do.
I like the rainbow roomFirst of all Ruusan, this is a Beta, understand that.
If you suspect a perfect beta...well dont set your hopes so high :P
also Ruusan I heard alot of people complaining that the jumps were to hard.
I could care less if you like it or not, for you hate everything :P.
In all the map has 600 entities so no way it can have 2000 lights
Ruusan, Let me do, what I am gonna do.
I understand it's an Alpha. I'm telling you what to fix. I'm harsh for this.
I don't want a perfect beta. I want something that is not a steaming pile.
Not much, is it? There was no attempts at anything. A long stream of randomly conjoined brushes.
Jumps too hard? Mainly because they want to go faster, and are constrained to looking straight on and walking,
or having no room to work with.
I don't hate anything. I don't love anything. I'm appalled at the map, and it needs weeks worth of work,
but it could become something presentable.
Also, the 2000 lights thing is a exaggeration to get the point across.
Why are you using light entities? Furthermore, the giant rainbow light entity room? The hell?
My eyes are strained off that.
I'll let you do what you're going to do, but I'll condemn you for making a bad map, and getting 1up
bad credit for making a map like that.
I don't hate anything. I don't love anything. I'm appalled at the mapwell then as far as I am concerned no-one hates the map :D
I don't hate anything. I don't love anything. I'm appalled at the map
Notice Ruusan you are the only one hating :P
Ruusan.... Flame hasn't mapped in a long time. This was my first map. You didn't need to be so harsh with this. If Ron doesn't like it, he won't use it.QuoteI don't hate anything. I don't love anything. I'm appalled at the map
So this is you not hating anything? Perhaps I can offer you some advice for the future. Positive reinforcement instead of negative discouragement against the qualities of the map can go a long ways. I can't say I feel very motivated right now, and I think I might be speaking for Flame on this one as well.
Ruusan.... Flame hasn't mapped in a long time.I haven't mapped since my laptop broke, and I can still make something better. That's just an excuse,
I can still make something better.
Oh no, I'm the self elected representative.And so is Defcon who is expressing a positive view :P
Sure, I can be all lovey dovey, goopy positive. It's not my nature, and it's hard enough putting on that mask for my parents.
There's a lot of work for the map, you guys should've just left it at the first area and worked on that, rather than the whole thing.
lol ron will deny the map anyways cause yet again another mapper thought it would be okay to use a ****ed up mushroom ¬_¬' when will these mappers learn....Ron has already tested it before we public tested it
lol ron will deny the map anyways cause yet again another mapper thought it would be okay to use a ****ed up mushroom ¬_¬' when will these mappers learn....
(http://www.firemaps.net16.net/Maps/q3ut4/Screenies/shot0191.jpg)
Spacco Dufus (or whatever you wanna call whatever you have made) compared to Tohunga.....and?
Tohunga 1 - 0 Spacco Dufus
Quote from: Dougy[1up] on Today at 01:48:35 AM
Spacco Dufus (or whatever you wanna call whatever you have made) compared to Tohunga.....
Tohunga 1 - 0 Spacco Dufus
QuoteQuote from: Dougy[1up] on Today at 01:48:35 AM
Spacco Dufus (or whatever you wanna call whatever you have made) compared to Tohunga.....
Tohunga 1 - 0 Spacco Dufus
I don't appreciate this. If you don't like our map, please leave it to rest. It serves no basis to expand upon any further, unless you have credible constructive criticism that might actually benefit the map.
cept for the fact you couldn't see through the windows, i liked it. The person running and jumping should have a good time! Very frustrating lol
I don't feel that Flame really tried with the mapKeep the encouragement coming Ruusan :P
(http://dl.dropbox.com/u/8861780/shot0026.jpg)The Above are the problems that you posted that I agree are messed up :P
I didn't put the inside shot of this. Uhm... Really?
I also didn't include the colliding brushes.
(http://dl.dropbox.com/u/8861780/shot0027.jpg)
Okay... Mismatched brushes everywhere. EVERYWHERE.
(http://dl.dropbox.com/u/8861780/shot0028.jpg)
(http://dl.dropbox.com/u/8861780/shot0029.jpg)
MASSIVE COLLIDING BRUSHES!
(http://dl.dropbox.com/u/8861780/shot0035.jpg)
Whew, like your second brush you put no draw on. Wow.
took about 1 minutes to fix all those problems.(http://dl.dropbox.com/u/8861780/shot0026.jpg)The Above are the problems that you posted that I agree are messed up :P
I didn't put the inside shot of this. Uhm... Really?
I also didn't include the colliding brushes.
(http://dl.dropbox.com/u/8861780/shot0027.jpg)
Okay... Mismatched brushes everywhere. EVERYWHERE.
(http://dl.dropbox.com/u/8861780/shot0028.jpg)
(http://dl.dropbox.com/u/8861780/shot0029.jpg)
MASSIVE COLLIDING BRUSHES!
(http://dl.dropbox.com/u/8861780/shot0035.jpg)
Whew, like your second brush you put no draw on. Wow.
For the Record Ruusan: I am not quiting this now, I am finishing it whether you like it or not.
took about 1 minutes to fix all those problems.--snip--The Above are the problems that you posted that I agree are messed up :P
For the Record Ruusan: I am not quiting this now, I am finishing it whether you like it or not.
A small **** is not good. Ever.