1up Clan Forums

Gaming => Map & Model Tutorials => Urban Terror => Map Making => Topic started by: Flame[1up] on June 12, 2010, 04:09:42 PM

Title: HELP
Post by: Flame[1up] on June 12, 2010, 04:09:42 PM
XD i am starting UT to make a base of a map for someone to use i finish save the map and try to compile it it leaked
Im like ok thats ok (since i had used a patch i thought that was it)
so i make a new map put an alpha box and surround that in a wood textured bloack hollow of course
save it and try to compile nope it leaks again then i am like its the alpha shader
sooo i make a map make one hollow box put a concrete texture on it and yet it still leaks

Note:i did add an info player start every time

what am i doing wrong

 :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\
Title: Re: HELP
Post by: Biohazard on June 12, 2010, 04:56:42 PM
Unluck, or those intersecting brushes might be the problem.
Title: Re: HELP
Post by: Casper on June 12, 2010, 07:39:56 PM
Have you used any camera entities? ive had quit a few odd leaks using those
Title: Re: HELP
Post by: Flame[1up] on June 12, 2010, 08:47:17 PM
XD nooo just a hollow box nothing inside of it at all except an info_player_start XD what am i doing wrong
Title: Re: HELP
Post by: Casper on June 12, 2010, 09:02:30 PM
No idea. if its just a big box, start over making the map, it cant be that hard
Title: Re: HELP
Post by: PowerMaid on June 12, 2010, 09:08:41 PM
You need a skybox with a skybox texture. A hollow box all around the map with no crack or space in it at all. It has to be completely solid.