1up Clan Forums
Gaming => Map & Model Tutorials => Urban Terror => Map Making => Topic started by: Casper on June 07, 2010, 04:31:15 PM
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Im currently making a jump map, and it has an area that is going to have security camera-type screens showing different parts of the map. How do you set up the portal_camera and portal_surface?
I connected them with ctrl+k, highlighting the camera first, then the surface entity. I put a brush close to the surface entity in the direction the entity was pointing. I can see the brush i made, but it doesnt have the image on it. Anyone wanna either tell me how to use these or point me to a good tutorial on them?
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here is a map for u to look at, and inside the pk3 is a .map for you to also see how it works ;)
[attachment no longer available]
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If you goto the 1upclan page and goto the hosted tab then click bubbas arena he tells you how to make them
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I checked out sw00n's camera package, and it got me closer. However, the brush that is supposed to show what the camera sees is only working as a mirror. Anyone know what im doing wrong? i checked out bubbas tutorial and it didnt have just the view ones: it had portals that you could see what you were teleporting into. It uses what im trying to do, but with the stuff bubba adds on, im not sure exactly what i need to add to make it just a viewing screen
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I checked out sw00n's camera package, and it got me closer. However, the brush that is supposed to show what the camera sees is only working as a mirror. Anyone know what im doing wrong? i checked out bubbas tutorial and it didnt have just the view ones: it had portals that you could see what you were teleporting into. It uses what im trying to do, but with the stuff bubba adds on, im not sure exactly what i need to add to make it just a viewing screen
if it shows as a mirror then u picked the wrong shader.... the surface that show what the camera should see is in your common and the name is portal, and should read portal surface
and make sure you included the camera shader that came with it in that script folder, should read, and the texture that came with it -.-
textures/camera/camera
{
qer_editorimage textures/common/qer_portal.tga
surfaceparm playerclip
surfaceparm nolightmap
portal
{
map textures/camera/camera.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
depthWrite
alphaGen portal 2048
}
}
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Reminds me of the old 1up domination....... I miss the old days
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also check the Mario_opposing_castles map. There are several portal cameras in there, and they're awesome live shots of other parts of the map, but of course the portal does not take you where you are looking by design.