1up Clan Forums
Gaming => Map & Model Tutorials => Urban Terror => Map Making => Topic started by: sw00n on May 01, 2010, 04:45:49 AM
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OK i seen some of u dont know how to pack your map the right way so i have a tutorial for u all to watch!!! its wasy tutorial and best way to pack your map, enjoy =]... you can watch video on it here is link to it
!!!!!!!!!AND THIS VIDEO WAS NOT MADE BY ME!!!!!!!!!!!!!1
http://www.youtube.com/watch?v=ZQyG-2Xfubs#ws (http://www.youtube.com/watch?v=ZQyG-2Xfubs#ws)
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ive been needing this for a while :-[ lol thanks! :D
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yeah no problem, just download pakscape goto file then make new and drag your maps textures folder and everything else you need and save it as .pk3 SO easy =] i am mapper started like 3-4 months ago and im currently working on sr8 map <3
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I do it all manually. First I make a zip file with winzip. Then I move all the folders into it. Then I rename it --the file extension-- to .pk3.
If packscape can do it though, then new mappers should just use it. Many times we see people who use a texture that is not included in the .pk3 (and wonder why they have red-white-blue in the place of), or they name the "maps" folder "map" and wonder why the game can't find their .bsp file. Some people have named shaders the same as an important game asset, then when they fire up their game their client hud is showing different colors or some other off-the-wall thing. All of these things happen to new map makers --they all happened to me. Let me not forget the issue with models that are not properly packed....
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yes same things have happen to me but i never made the map folder mistake but yeah you have to include the textures you used in the texture folder or you get the rainbow flag lol but pakscape is easiest way for me =]
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pakscape is faster than winzip.