1up Clan Forums

Gaming => Map & Model Tutorials => Urban Terror => Map Making => Topic started by: Casper on April 25, 2010, 09:54:02 PM

Title: lighting issue
Post by: Casper on April 25, 2010, 09:54:02 PM
I dont completely understand the lighting in GTKradiant. I had a map, and it was completely dark except where i had put lights. I had to fix something with the textures in the pk3, and now the whole thing is lit. does anyone know why?
Title: Re: lighting issue
Post by: Blake on April 26, 2010, 01:52:09 AM
Are you using a skybox because some skyboxes are scripted to emit light? Maybe your skybox wasn't showing up before and when you fiddled around with stuff it started working and therefore emitting light?
Title: Re: lighting issue
Post by: Flame[1up] on April 26, 2010, 07:50:02 AM
I am havin the same problem and i have no skyboxxes in my stage it is drivin me nuts (i have no lights in it either)i had a texture i put as the sky which was the storm cloud ones i put ivy for the walls and grass for the ground (if you know whats wrong plz help me)
Title: Re: lighting issue
Post by: Casper on April 26, 2010, 12:38:23 PM
haha sry, but i just started making maps like 2 days ago. Whats a skybox?  :-[
Title: Re: lighting issue
Post by: SnKQuaKe on April 26, 2010, 02:39:38 PM
Did you compile with lighting. If you turn it off everything will be bright bright.
Title: Re: lighting issue
Post by: Casper on April 26, 2010, 03:46:27 PM
i changed the sky texture and it stopped. haha...  :-[
anyway, i really need to check out a few tutorials, i still have no flippin clue what im doing half the time :D
Title: Re: lighting issue
Post by: Flame[1up] on April 26, 2010, 06:15:18 PM
well you are right now if someone could fix my other problem the error max patch max planes i know what caused it (from bio) i had tons of patches copied on to each other i fixxed that but it still wont work (any ideas)
Title: Re: lighting issue
Post by: Casper on April 27, 2010, 04:54:42 PM
my lighting is on the fritz again. all i did was add a door leading to a sniper spot. i added this outside of the original walls, and used the same texture as the walls. now my whole stage is lit up and i dont know why :'( :'( :'(