1up Clan Forums

Gaming => Map & Model Tutorials => Urban Terror => Map Making => Topic started by: G.U.N on January 23, 2012, 07:46:25 PM

Title: G.U.N. maps [ Just need to find out how to convert .skp files to .map files ]
Post by: G.U.N on January 23, 2012, 07:46:25 PM
I'm thinking to making some "custom" maps in general...just need the software.

Now...Where to get those-

Gonna have to download a program for that...Just need to know where.
Title: G.U.N. maps [need 3ds blender]
Post by: G.U.N on January 23, 2012, 07:52:46 PM
I'm thinking of a urban area...or something with the basic map settings & stuff.

But thats not all.

I want to add some...Interesting features to the map; like ways the player can die via "HAZARD".
Might have to look into some other features though.
I'm thinking of a "HAZARD" that "SHOOTS" you.

Gonna have to figure out how to do that first.
Title: G.U.N. maps [need 3ds blender]
Post by: Gautch on January 23, 2012, 08:24:01 PM
You mean like a Mr. Sentry? 
Title: G.U.N. maps [need 3ds blender]
Post by: Flame[1up] on January 23, 2012, 09:07:28 PM
GTKRadiant is what you should use :D
Title: G.U.N. maps [need 3ds blender]
Post by: G.U.N on January 24, 2012, 06:43:27 PM
You mean like a Mr. Sentry?

Yes.

And anything else that can possibly shoot players.
Title: G.U.N. maps [need 3ds blender]
Post by: SnKQuaKe on January 24, 2012, 06:47:06 PM
Learning to map for urban terror is a very depressing process. You come in with all these great ideas. And one by one find out you CAN'T do it. CAN'T do it.
Title: G.U.N. maps [need 3ds blender]
Post by: G.U.N on January 24, 2012, 07:28:44 PM
GTKRadiant - Trying to use it makes me wish that they had a simpler program available.
Title: G.U.N. maps [need 3ds blender]
Post by: G.U.N on January 25, 2012, 07:33:58 PM
Got the idea from Deathrun map on Urban Terror...and another source not related to Urban Terror.
Idea is of a map thats inside a military base, though it will wave points where a MR.SENTRY can be activated to guard a area, other than that, it will be kinda basic...

Need to figure out how I'm gonna do all that first...

Originally, I was thinking of having a modified team-deathmatch gametype to go along with it and the map being kinda huge.
Like Blue team must stop Red team from breaching the base -ect.(Long details on that idea)
Though I don't think that the original idea would be practical...without players downloading a lot of software & stuff just to play it...
Title: G.U.N. maps [need 3ds blender]
Post by: G.U.N on January 25, 2012, 08:06:51 PM
-Got Pictures of what I'd liked to have put in some custom maps-
(If I could figure out the program and the software was practical and compatible with Urban Terror)

-See attachments-

Forget seeing the pictures when your done.  ;)
Title: G.U.N. maps [need 3ds blender]
Post by: Flame[1up] on January 25, 2012, 08:14:48 PM
-Got Pictures of what I'd liked to have put in some custom maps-
(If I could figure out the program and the software was practical and compatible with Urban Terror)

-See attachments-

Forget seeing the pictures when your done.  ;)
Sonic :P

You would have to get a modeler to make a .md3 for each of the models and then for the mr_sentry set it as the model key.

its plausible, but it would definitely be an FPS killer.
Title: G.U.N. maps [need 3ds blender]
Post by: G.U.N on January 26, 2012, 07:29:32 PM
I'll look into it, but first got to figure out the map making , one step at a time.

Title: G.U.N. maps [need 3ds blender]
Post by: SnKcoffee on January 29, 2012, 03:33:51 AM
Learning to map for urban terror is a very depressing process. You come in with all these great ideas. And one by one find out you CAN'T do it. CAN'T do it.

lol, i remember tank being a buzzkill for map ideas
Title: G.U.N. maps [need 3ds blender]
Post by: G.U.N on February 06, 2012, 09:41:51 PM
Seeing the maps ut4_dealey_b2,ut4_blackhawk, and ut4_intercity got me to think about a map with vehicles.

Other that ground vehicles, I was think about putting helicopters in it...
Though, If I could get them to move from place to place might be great for gameplay-kinda...but, the moving helicopter on ut4_blackhawk had its gliches with moving...though, then again- how fast it moves might have something to do with it.

Idea for "SPECIAL" helicopter: make a model of the helicopter (see attachments), passenger compartment with opening doors- also player spawn area. Attach a MR. SENTRY at front of craft. Look into the ability to fire unguided rockets-or modifed hk69 40mm shoots-from the rocket pods mounted on the wings <- Might run into problems there.
The mounter MR.SENTRY seems like the only probable way to give the helicopter offensive capability.
Though- rockets would be COOL...and would be obvious over kill.
Title: G.U.N. maps [need 3ds blender]
Post by: Valkiry[1up] on February 07, 2012, 04:06:23 AM
Can I make a map in 3dsMax,Maya or CryEngine for Urban Terror? is that possible?
Title: G.U.N. maps [need 3ds blender]
Post by: G.U.N on February 07, 2012, 07:49:35 PM

The some what lazy way to get a vehicle to shoot a player would be to mount a MR.SENTRY on it.

Another way would be to have a .md3 model and MR.SENTRY as the model key. <- not yet tried or proven, but possible

But, say you want a tank to blow the players up when they get into its sights...
I think it might be possibe, if you truely know how... I got a theory on how to do it though.

First off- You'd have to some-how modify a MR.SENTRY to fire a different weapon.
Then use a vehicle .md3 model with that modified MR.SENTRY as the model key "could" produce various results....
A tank for instance, maybe able to fire a hk69(mod)rocket...though, it may not be able to traverse the turret.

Though I got a idea for a vehicle .md3 model...it would in could a number of model parts with MR.SENTRY as their model key...add modifed MR.SENTRY as those model keys and the result is something that would kick ***
(Real results may vary)
The whole idea is centered around a map .md3 model of the B3-X, which has couple of armaments.
Armament for the .md3 model would be:
MR.SENTRY Machine gun - forward facing with turret rotation of at least 180 degrees (substituting the 22mm MG.)
2 Missile/Rocket launchers; using the modified MR.SENTRY model key armed with the hk69(mod) rocket.
Cannon; Modified MR.SENTRY model key armed with a "SPECIAL" hk69 mod (substitutes the 200mm beam cannon)
[Note: Vehicle model's armaments would probable be added sub-models that shoot. I've seen the "SPECIAL" mod for the hk69 in a server once...Though, on a model such as described...just the cannon use would be "ABOVE OVERKILL"]

Title: G.U.N. maps [need 3ds blender]
Post by: G.U.N on February 16, 2012, 12:24:23 AM
Well that GtkRadiant program is complicated...

Though I didn't know what to expect in the first place.

I wonder if there are any other programs that can be used to make Urban Terror maps.

I pretty sure that an "completely simple & easy to use" program does not exist.

Hm...I wonder what program 1up used to make their maps?...was it GtkRadiant or- something else?
Title: G.U.N. maps [need 3ds blender]
Post by: G.U.N on February 16, 2012, 12:38:38 AM
Well the GtkRadiant program is blowing my mind.

So, I'm gonna need to look into getting a map-making team together to start making the ideas into reality.

Volunteers who know how to make a map are welcome...
Title: G.U.N. maps [need 3ds blender]
Post by: Gautch on February 16, 2012, 01:54:27 AM
GTK is really confusing at first, and still is, to a degree--I worked with Flame for hours on a map that still didn't turn out very well.  Try our map making board (http://www.1upclan.info/forum/index.php?board=76.0) if you're confused--lots of good tutorials and starter information.  Good luck with your map.
Title: G.U.N. maps [need 3ds blender]
Post by: G.U.N on February 16, 2012, 10:10:55 AM
I've seen 1up's Xmas map, and that map looks like they were able to finish making their map that turned out what they wanted it to be.

If they used GtkRadiant to it, then I'll have to find persons that can do something like that (by that I mean know how to use GtkRadiant effectively.

So those other 3rd party maps were built with GtkRadiant too?
Title: G.U.N. maps [need 3ds blender]
Post by: G.U.N on February 16, 2012, 10:19:23 AM
After looking though the forums, Someone said that some 3rd party maps were made with google sketch-up.
Something about exporting the file to a "blender" or something...

I need more information about that...
Title: G.U.N. maps [need 3ds blender]
Post by: Fusion[1upZ] on February 16, 2012, 05:58:53 PM
i tried looking all over the internet and i am still unable to find blenders for transferring the.skb to .map
all i found out it that you need to export the textures preloaded into google sketch-up and turn them in to .tga and put them in to shaderlist.txt
i already have a few models and maps preloaded into google sketch-up you could have some if you want
Title: G.U.N. maps [need 3ds blender]
Post by: SnKQuaKe on February 16, 2012, 08:16:02 PM
X-mas map was made by Tank my brother. And yes.. We use GTKRadiant..  If there were a truely better option. It would be common place. It's overwhelming at first but it has all the tools to create what you want. You may scrap a few maps at first but your learning where everything is and how to use it along the way so it's not really a waste.

Invest the time to read/watch any tutorial you can find. You'll be glad you did.

The first map you make should simply be a room... a square small room.. Where you can tinker with all the different options and have a very fast compile time. Try out doors.. lights.. shaders.. sound..  You will learn quickly.

Title: G.U.N. maps [need 3ds blender]
Post by: Ostricide on February 17, 2012, 12:46:47 PM
Well the GtkRadiant program is blowing my mind.

I know, right?  I just finished my first map and I gotta say, wow, what a process.

knowing some fundementals makes all the difference.  my only previous experience was with UnrealED 3.0 and from my perspective GtkRadiant 1.5.0 rocks.  very easy to get used to, you just have to get used to it.

keep at it, its a lot of fun.  my next map will be even better!  :P
Title: G.U.N. maps [need 3ds blender]
Post by: G.U.N on February 21, 2012, 06:55:11 PM
i tried looking all over the internet and i am still unable to find blenders for transferring the.skb to .map
all i found out it that you need to export the textures preloaded into google sketch-up and turn them in to .tga and put them in to shaderlist.txt
i already have a few models and maps preloaded into google sketch-up you could have some if you want

A contact from the www.urbanterror.info (http://www.urbanterror.info) forum found some information reguarding blenders;
Some website addresses were given, through I'm not sure if the blenders are what we're looking for...

http://www.blender.org/ (http://www.blender.org/)
http://www.katsbits.com/tools/#ase (http://www.katsbits.com/tools/#ase)

If anymore information comes available I will relay it to this forum page.
Title: G.U.N. maps [need 3ds blender]
Post by: Fusion[1upZ] on February 22, 2012, 07:10:39 AM
i tried looking all over the internet and i am still unable to find blenders for transferring the.skb to .map
all i found out it that you need to export the textures preloaded into google sketch-up and turn them in to .tga and put them in to shaderlist.txt
i already have a few models and maps preloaded into google sketch-up you could have some if you want

A contact from the www.urbanterror.info (http://www.urbanterror.info) forum found some information reguarding blenders;
Some website addresses were given, through I'm not sure if the blenders are what we're looking for...

http://www.blender.org/ (http://www.blender.org/)
http://www.katsbits.com/tools/#ase (http://www.katsbits.com/tools/#ase)

If anymore information comes available I will relay it to this forum page.

thank you i will test this tonight and will tell you the outcome on this post
if one of those blenders becomes possible i will work & help you design new maps, objects and backgrounds for 1up
if not....... the search goes on......
Title: G.U.N. maps [need 3ds blender]
Post by: G.U.N on February 28, 2012, 08:26:10 PM
i tried looking all over the internet and i am still unable to find blenders for transferring the.skb to .map
all i found out it that you need to export the textures preloaded into google sketch-up and turn them in to .tga and put them in to shaderlist.txt
i already have a few models and maps preloaded into google sketch-up you could have some if you want

A contact from the www.urbanterror.info (http://www.urbanterror.info) forum found some information reguarding blenders;

Some website addresses were given, through I'm not sure if the blenders are what we're looking for...

http://www.blender.org/ (http://www.blender.org/)
http://www.katsbits.com/tools/#ase (http://www.katsbits.com/tools/#ase)

If anymore information comes available I will relay it to this forum page.

thank you i will test this tonight and will tell you the outcome on this post
if one of those blenders becomes possible i will work & help you design new maps, objects and backgrounds for 1up
if not....... the search goes on......

I'll await your findings.
Title: G.U.N. maps [need 3ds blender]
Post by: Fusion[1upZ] on February 29, 2012, 07:07:16 AM
adress number 1 (http://www.blender.org/ (http://www.blender.org/))                     status- Inaffective for google sketch-up
adress number 2 (http://www.katsbits.com/tools/#ase (http://www.katsbits.com/tools/#ase))    status- Untested

going all militaristic here
Title: G.U.N. maps [need 3ds blender]
Post by: G.U.N on March 04, 2012, 11:43:03 PM
adress number 1 (http://www.blender.org/ (http://www.blender.org/))                     status- Inaffective for google sketch-up
adress number 2 (http://www.katsbits.com/tools/#ase (http://www.katsbits.com/tools/#ase))    status- Untested

going all militaristic here

Guess we'll have to see if the 2nd adress is effective...if not-
Title: G.U.N. maps [need 3ds blender]
Post by: Flame[1up] on March 05, 2012, 09:21:10 PM
In Google Sketchup convert it to an .3ds
In Blender import it, and export as .map or .ase
In GTKRadiant open/import it.

If you dont feel like downloading Blender you can send your .3ds to me.
Title: G.U.N. maps [need 3ds blender]
Post by: Fusion[1upZ] on March 06, 2012, 09:19:48 AM
In Google Sketchup convert it to an .3ds
In Blender import it, and export as .map or .ase
In GTKRadiant open/import it.

If you dont feel like downloading Blender you can send your .3ds to me.

thank you flame when i get home i will send you some of the .3ds (as my connection is awful) to you just some basic ones though that only took 2 hours to see how it goes
Title: G.U.N. maps [need 3ds blender]
Post by: G.U.N on March 06, 2012, 08:13:46 PM
In Google Sketchup convert it to an .3ds
In Blender import it, and export as .map or .ase
In GTKRadiant open/import it.

If you dont feel like downloading Blender you can send your .3ds to me.

We'll the Blender does not import the .3ds for some reason, so I'll send you the .3ds file of a model I want to use.
Title: G.U.N. maps [need 3ds blender]
Post by: Fusion[1upZ] on March 07, 2012, 05:11:30 PM
i get the same thing where it doesnt find the .3ds files help please?
Title: G.U.N. maps [need 3ds blender]
Post by: G.U.N on March 19, 2012, 09:19:59 AM
To be able to create maps for urban terror, one or more of the following must happen.

1. Figure out how to make sketch-up files valid .3ds files to import to blender.

2. Organize a map-making team that knows how to use GtkRadiant to create maps for use. - team to be given credit.

3. Find some other way to make urban terror maps - less likely.
Title: G.U.N. maps [need 3ds blender]
Post by: RonaldLee[1up] on March 19, 2012, 11:28:18 AM
To be able to create maps for urban terror, one or more of the following must happen.

1. Figure out how to make sketch-up files valid .3ds files to import to blender.

2. Organize a map-making team that knows how to use GtkRadiant to create maps for use. - team to be given credit.

3. Find some other way to make urban terror maps - less likely.

Just do what other people who map do:  learn how to use GtkRadiant and make your own map. Start off slow by first learning how to make your first room with a light and a spawn entity in it.
That should take you about 15 to 20 minutes of your life. From that point forward you either start doing things one thing at a time or you give up. Before you decide to make a map first draw some type of sketch to show what you want your map to look like as an outline. If you have no start and end plan, then you will probably never finish your map.
Good luck. There are plenty of simple map tutorials. Do not just try to get it done. Learn from what Yoda says:

Title: G.U.N. maps [need 3ds blender]
Post by: G.U.N on March 22, 2012, 08:45:08 AM
Thanks to a contact.

Was finally able to get Blender to import the sketch-up file as a .dae file...Now all we have to do is find out how to export it to GtkRadiant.
Title: G.U.N. maps [need 3ds blender]
Post by: Fusion[1upZ] on March 22, 2012, 11:40:29 AM
i tried the fbx converter and it didnt allow me to convert as i shall quote
Quote
the .dae file is incomplete
how did you do it?
Title: Re: G.U.N. maps
Post by: G.U.N on March 22, 2012, 08:06:37 PM
i tried the fbx converter and it didnt allow me to convert as i shall quote
Quote
the .dae file is incomplete
how did you do it?

Used blender to import the .dae file.
Title: Re: G.U.N. maps [need 3ds blender]
Post by: Fusion[1upZ] on March 23, 2012, 04:30:21 AM
which blender did you use? was the FBX blender?
Title: Re: G.U.N. maps [ - ]
Post by: G.U.N on March 23, 2012, 09:10:53 AM
which blender did you use? was the FBX blender?

I used Blender from The Blender Foundation.

http://www.blender.org/
Title: Re: G.U.N. maps [need 3ds blender]
Post by: Fusion[1upZ] on March 23, 2012, 04:30:58 PM
show how did you convert the skb file step by step? im getting a bit confused
Title: Re: G.U.N. maps
Post by: G.U.N on March 23, 2012, 05:48:43 PM
show how did you convert the skb file step by step? im getting a bit confused

1. First you import the .skp file to google earth - in sketchup just click on the "Preview Model in Google Earth" button located next to the "Get Models..." button.
2. In google earth, save the location, then go to google earth's library and that is where the .dae file of the model (or whatever) is.
3. Now you import that .dae file into blender.

- and thats where we are at right now...
Title: Re: G.U.N. maps [need 3ds blender]
Post by: SnKcoffee on March 24, 2012, 01:13:49 AM
GTKRadiant - Trying to use it makes me wish that they had a simpler program available.

there is, it's called GTKRadiant. i wouldn't use anything else as GTKRadiant isn't actually that hard to use, just takes practice :)
Title: Re: G.U.N. maps [ - ]
Post by: G.U.N on March 24, 2012, 03:35:27 PM
GTKRadiant - Trying to use it makes me wish that they had a simpler program available.

there is, it's called GTKRadiant. i wouldn't use anything else as GTKRadiant isn't actually that hard to use, just takes practice :)

We just need GTKRadiant to import/open a converted file & we'll be set.