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Offline Dougy

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autoexec
« on: August 28, 2010, 03:58:36 PM »
////////////////////////////////////////////////////////////
///     Ultra Low Quality Urban Terror Config File       ///
///                  By {SS}Dj_Dougy[1337]               ///
////////////////////////////////////////////////////////////
///     Instructions: Navigate to your Urban Terror      ///
///     directory. Open q3ut4 folder. Place autoexec.cfg ///
///     in this folder. Load Urban Terror. Open the      ///
///     console with ~ key. Type /exec autoexec.cfg      ///
///     followed by Enter. The game will restart.        ///
///     Join a server or load a map to test it out!      ///
////////////////////////////////////////////////////////////




//r_
seta r_fullscreen                     "3"   //Set to 1 for fullscreen
seta r_mode                           "6"   //Resolution. 3=640x480, 4=800x600, 5/6=1024x768, 8=1280x1024, -1 allows custom resolution
//seta r_customheight               "800"   //If you're using r_mode -1, remove the 2 slashes before seta and then set your custom height.
//seta r_customwidth               "1024"   //If you're using r_mode -1, remove the 2 slashes before seta and then set your custom width.
seta r_displayrefresh              "73"   //If you're using a CRT, remove the 2 slashes before seta and set your ingame refresh rate. Only works when you use fullscreen.

seta r_picmip                         "2"   //Low detail textures
seta r_texturemode           "GL_LINEAR_MIPMAP_NEAREST"   //Normal quality mipmapping
seta r_texturebits                   "32"   //16bit textures
seta r_colorbits                     "32"   //16bit colors
seta r_dlightBacks                    "0"   //Lighting values constant for dark and light areas
seta r_ext_multisample                "0"   //No multisampling
seta r_finish                         "0"   //Try setting this to 1 if you have laggy inputs. I can't feel any difference, though
seta r_allowExtensions                "1"   //Use OpenGL extensions and r_ext cvars...keep it on
seta r_ext_max_anisotropy             "0"   //No anisotropic filtering
seta r_ext_texture_filter_anisotropic "0"   //Ditto
seta r_ext_multitexture               "0"   //No multitexturing
seta r_ext_compressed_textures        "1"   //Compressed textures
seta r_simpleMipMaps                  "1"   //Don't think this does anything, but whatever
seta r_lodbias                        "4"   //Again, doesn't do anything
seta r_depthbits                     "16"   //16bit color depth
seta r_stencilbits                    "0"   //Disable stencil buffer
seta r_roundImagesDown                "2"   //Does nothing as far as I can tell
seta r_detailtextures                 "0"   //Any code labeled as detail in a texture is not used
seta r_dynamiclight                   "0"   //Not that there are dynamic lights anyway

seta r_colorMipLevels                 "0"   //Color codes mipmapping. Turn it on to see how your textures are being blended. Green = close, high quality, yellow = medium distance, medium quality, red = long distance, low quality. The less stuff that's green, the better your FPS will be.



//cg_
seta cg_sfxbrasstime                  "0"   //How long shell casing stay on the ground, in ms
seta cg_gunsize                       "1"   //1 = small gun
seta cg_drawHands                     "1"   //0 to disable gun being shown
seta cg_sfxSurfaceImpacts             "0"   //Sparks from bullets hitting walls
seta cg_sfxParticles                  "0"   //Smoke from bullets hitting walls
seta cg_sfxShowDamage                 "0"   //Damage skins
seta cg_visibleBleeding               "0"   //Bleeding from wounds. Does not affect blood trails
seta cg_drawfps                       "1"   //Draw FPS in top right
seta cg_sfxMuzzleFlash                "0"   //Muzzle flashes from guns
seta cg_marks                         "0"   //Don't think this does anything
seta cg_brassTime                     "0"   //sfxbrasstime ? I think this is the command from Quake III Arena, for machine gun shells



//com_
seta com_blood                        "0"   //Blood! If set to 0, sfxvisiblebleeding is disabled too
seta com_maxfps                     "125"   //Max fps at maximum allowed in UrT. Set this lower if you want to avoid huge drops in firefights.
seta com_hunkmegs                   "256"   //256 is good for 512 MB total system RAM. If you have more RAM, you can increase this. Never exeed 3/4 total system RAM. Don't exceed 1024 MB either because UrT will give you an error.



//s_
seta s_doppler                        "0"   //Low quality sound
seta s_khz                           "11"   //Low quality sound
seta s_loadas8bit                     "1"   //Low quality sound



//Misc
seta cl_alttab                        "1"   //Enable alt tabbing
seta win_fastmodechange               "1"   //Fast alt tabbing with no map reload
seta scr_conspeed                  "3000"   //Instant console pulldown


//Autorestart
wait 1; echo "Ultra Low Graphics config by Dj_Dougy[UK] successfully loaded!"; wait 1; echo "Restarting video..."; wait 1; vid_restart


//Dougy's Press & Release SENSITIVITY script

   set do_sens_low "+attack; sensitivity 3.52"

//bind MOUSE1 "+vstr do_sens_low do_sens_high"


//Press & Release Crosshair script

   set do_cross_one "+attack; sensitivity 3.52; cl_mouseaccel 0; cg_drawcrosshair 7; cg_crosshairsize 15"
   set do_cross_two "-attack; sensitivity 4.1; cl_mouseaccel 0; cg_drawcrosshair 1; cg_crosshairsize 15"

bind MOUSE1 "+vstr do_cross_one do_cross_two"
« Last Edit: August 28, 2010, 04:01:03 PM by Dougy »

Offline inka

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Re: autoexec
« Reply #1 on: August 30, 2010, 07:05:03 AM »
nice dougy
This will help alot of people

By Inka[1up]

Offline Tesla[1up]

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Re: autoexec
« Reply #2 on: August 31, 2010, 05:22:53 PM »
Quote
seta cg_marks                         "0"   //Don't think this does anything

If I am not mistaken this is the variable to show holes in the walls when you shoot at them. This is combined with cg_brasstime to set how long the holes are shown for.  As I said this info may be incorrect but atleast that is what the variables are assigned to in Enemy Territory which is derived from the original Q3 engine so I would say they function similar in UrT if they are enabled that is.

Tesla[1up]
"May I suggest the footing of your ass" Red Forman