1up Clan Forums

Gaming => NMRiH => Topic started by: RonaldLee[1up] on March 09, 2015, 11:47:49 AM

Title: [Added] TeamKill Plugin
Post by: RonaldLee[1up] on March 09, 2015, 11:47:49 AM
FYI to all,

I placed the TeamKill Plugin on the 1upZ REALISM server so we could be sure to test it out.

It is just using the default settings for now. Admins, VIPs and players are invited to look over the default settings for the plugin and make comments on changes. Go here to read settings: https://forums.alliedmods.net/showthread.php?t=232902

This one should probably be changed to "1", but I'll wait for feedback.

// Amount of killed teammates required to ban/kick.
nmp_tkp_min_kills 3
Title: Re: [Added] TeamKill Plugin
Post by: RonaldLee[1up] on March 09, 2015, 06:05:15 PM
I've noted a lot of errors in the log.
I have contacted a Sourcemod coder to look about resolving them.
Title: Re: [Added] TeamKill Plugin
Post by: Der Vampir on March 09, 2015, 06:33:48 PM
I'd personally set the nmp_tkp_min_kills 3 to nmp_tkp_min_kills 2 so they have one time to get the point and the next time they get kicked. Is it possible to set if they come back and do it again to ban them for a certain time? Or will the plugin not keep the data on them so when they come back they have a clean slate? That maybe a bit too harsh when I think about it considering people do kill each other on accident at times. Whats the nmp_tkp_team_attacks 4 do? It says "Number of team attacks to count as team kill." so does that mean they could be punished for just doing team damage and not even killing them necessarily? Also once it's fixed (you said there was some errors) I think it should be implemented on Public as well.
Title: Re: [Added] TeamKill Plugin
Post by: RonaldLee[1up] on March 09, 2015, 08:02:36 PM
I'd personally set the nmp_tkp_min_kills 3 to nmp_tkp_min_kills 2 so they have one time to get the point and the next time they get kicked. Is it possible to set if they come back and do it again to ban them for a certain time? Or will the plugin not keep the data on them so when they come back they have a clean slate? That maybe a bit too harsh when I think about it considering people do kill each other on accident at times. Whats the nmp_tkp_team_attacks 4 do? It says "Number of team attacks to count as team kill." so does that mean they could be punished for just doing team damage and not even killing them necessarily? Also once it's fixed (you said there was some errors) I think it should be implemented on Public as well.

Yes, this plugin needs to be edited to correct some errors that are causing it not to work properly. See example of log below:

L 03/09/2015 - 16:41:31: [SM] Displaying call stack trace for plugin "nmp_tkp.smx":
L 03/09/2015 - 16:41:31: [SM]   
L 03/09/2015 - 16:41:31: [SM]   [1]  Line 427, /home/groups/alliedmodders/forums/files/7/0/1/4/3/129228.attach::Menu_Punishments()
L 03/09/2015 - 17:06:17: [SM] Native "SetEntProp" reported: Property "m_bHasPills" not found (entity 3/player)
L 03/09/2015 - 17:06:17: [SM] Displaying call stack trace for plugin "nmp_tkp.smx":
L 03/09/2015 - 17:06:17: [SM]   
L 03/09/2015 - 17:06:17: [SM]   [1]  Line 427, /home/groups/alliedmodders/forums/files/7/0/1/4/3/129228.attach::Menu_Punishments()
Title: Re: [Added] TeamKill Plugin
Post by: RoyalDart30[1upZ] on March 09, 2015, 08:22:32 PM
I was online today for a few hours and was testing it out and I am quite pleased with it. I do not think you should be immidately kicked if you kill a teammate, maybe it was an accident or maybe you did it on purpose but were not aware of the fact that it was against the server rules. I think that is why the punishment system fits it perfectely and 3 kills to be killed sounds like a great ammount, specially if it logs the ammount of TKs and doesn't reset each time you log off. I feel that from 3 TK, you should be kicked, once you reach 5 you'll receive a 30 minute ban and so forth. Maybe set it so it takes instant action only when an admin is not online? Whatever the case is, I enjoyed the plugin quite alot.
Title: Re: [Added] TeamKill Plugin
Post by: Der Vampir on March 10, 2015, 02:40:44 PM
I like that idea if they stay logged over time. Maybe not indefinitely but for a set amount of time. Every time the server resets it getting reset along with it.
Have you had any luck at getting a hold of the author so you can get it fixed?
Title: Re: [Added] TeamKill Plugin
Post by: RonaldLee[1up] on March 10, 2015, 03:37:57 PM
I like that idea if they stay logged over time. Maybe not indefinitely but for a set amount of time. Every time the server resets it getting reset along with it.
Have you had any luck at getting a hold of the author so you can get it fixed?

I'm still waiting to hear back from our coder.
Title: Re: [Added] TeamKill Plugin
Post by: RonaldLee[1up] on March 10, 2015, 10:13:43 PM
Notes from the Coder:

 set nmp_tkp_allow_slap and nmp_tkp_allow_infect to 0.

Config will be changed to:

nmp_tkp_allow_forgive 1
nmp_tkp_allow_slap 0
nmp_tkp_allow_slay 1
nmp_tkp_allow_bury 1
nmp_tkp_allow_infect 0
nmp_tkp_allow_disarm 0
nmp_tkp_allow_revenge 2 
Title: Re: [Added] TeamKill Plugin
Post by: RoyalDart30[1upZ] on March 11, 2015, 07:42:45 AM
Alright sounds great. Does the server keep a log of a player's TK record even after he disconnects or it gets reset each time someone joins the server?
Title: Re: [Added] TeamKill Plugin
Post by: RonaldLee[1up] on March 11, 2015, 10:22:48 AM
Alright sounds great. Does the server keep a log of a player's TK record even after he disconnects or it gets reset each time someone joins the server?

It continues to log until the server is restarted or until the person has reached the punishment.
Title: Re: [Added] TeamKill Plugin
Post by: RoyalDart30[1upZ] on March 11, 2015, 12:00:45 PM
Awesome! Is there any plans to add some new maps to the servers? Or maybe some script functions like these ones: #1 (https://forums.alliedmods.net/showthread.php?p=2082035) #2 (https://forums.alliedmods.net/showthread.php?p=2180982)
Title: Re: [Added] TeamKill Plugin
Post by: RonaldLee[1up] on March 12, 2015, 01:18:31 PM
Awesome! Is there any plans to add some new maps to the servers? Or maybe some script functions like these ones: #1 (https://forums.alliedmods.net/showthread.php?p=2082035) #2 (https://forums.alliedmods.net/showthread.php?p=2180982)

We already have death notifications running.
I have no plans to add code breaker for keypad.
I am interested in adding new maps when I find some that are completed and appealing. I usually add new maps in bulk, three to five at a time.
Title: Re: [Added] TeamKill Plugin
Post by: RoyalDart30[1upZ] on March 12, 2015, 08:07:36 PM
I see. There's a couple of glitches on the server that the community has found which are:

-Sometimes the !rank system somewhat "resets" to a player, causing him to go from rank 40 to 2751 for example;
-First aid kits only restore 30 per cent of HP to VIP/Admins and not the 100 percent that are stated in the thread.
Title: Re: [Added] TeamKill Plugin
Post by: RonaldLee[1up] on March 12, 2015, 08:50:34 PM
I see. There's a couple of glitches on the server that the community has found which are:

-Sometimes the !rank system somewhat "resets" to a player, causing him to go from rank 40 to 2751 for example;
-First aid kits only restore 30 per cent of HP to VIP/Admins and not the 100 percent that are stated in the thread.

I have contacted the coder on the VIP health issue.
The stats issue is a SM prob. Sometimes SM crashes, but the game will keep working. When the map reloads, SM restarts. The ranks are regulated by SM, so it must be working for ranks to work.
Title: Re: [Added] TeamKill Plugin
Post by: Corpsekisser[1upZ] on March 14, 2015, 01:30:16 PM
Any chance you could remove tnt from the guns command? Im asking this becuase it can be used to teamkill uninfected players and cuases some people with low end computers to crash.
Title: Re: [Added] TeamKill Plugin
Post by: RoyalDart30[1upZ] on March 14, 2015, 05:08:11 PM
I have noticed some vips doing it to troll their teammates and I've personally dealt with them accordingly. Removing TNT altogether would not fix the issue for two reasons:

1- It can spawn on a map and they can do it anyways.
2- If you crash because of it, then it's a client sided issue and removing tnt won't help, any explosion will put you at risk of crashing.

What I can suggest for you to do is next time that happens, take a SS and upload it to the clan's forums under the report a player section, the administrative staff will deal with him/her accordingly.
Title: Re: [Added] TeamKill Plugin
Post by: Corpsekisser[1upZ] on March 14, 2015, 05:14:32 PM
Removing it would atleast stop them from tking at the start of a match and for the ss it will be hard to capture as the one that throws it is spamed  by the deaths of teammates so cant exactly see who threw it.
Title: Re: [Added] TeamKill Plugin
Post by: RoyalDart30[1upZ] on March 14, 2015, 06:33:45 PM
Press Y and scroll up, it will show you the logs. And for repeated offenders I guess there's a way to prevent them from accessing the "Explosives" setting? Removing TNT altogether will NOT solve the issue ( Since it can be done with basicly any explosive, it's a game glitch )
Title: Re: [Added] TeamKill Plugin
Post by: Corpsekisser[1upZ] on March 14, 2015, 07:39:09 PM
Tnt has the highest explosive radius wich can take out all living players, a grenade or moltav would not kill everyone wich is why i thought it would be best to remove tnt but if thats not an option ill work on getting screenshots and demos.
Title: Re: [Added] TeamKill Plugin
Post by: Der Vampir on March 16, 2015, 05:50:54 PM
How about we just remove guns command? At least on realism I think. I honestly don't like it cause it takes away from the whole survival aspect of the game. Maybe we could have a vote on this? I should start a new thread for that though. Anyways to the matter at hand. I don't think it's much of an issue at the start of a round cause you're not affecting what's happening in the actual round where it matters though the tnt thing could seeing as you said it can crash lower end pcs, which i too know for a fact can happen. Also has the teamkill plugin been modified again? Because I just saw a guy get kicked out of the lobby on his first tk and i thought that was reserved for when it got to 3 kills in the form of a 30 minute ban? i dont think we should kick them outright cause it isnt always on purpose as we all know. I think the choices should be slay, disarm, forgive. Take bury out because what if that happens to be the last player stuck there till a zombie stumbles along and ends them.
Title: Re: [Added] TeamKill Plugin
Post by: MuЯiČáИ P┌iĐe[1upZ] on March 16, 2015, 07:14:43 PM
I agree with vampir that the !guns command should be taken out from the server in the interests of realism.  Along with that, if any maps were added I would recommend the new version of oc_walking_dead (its a lot harder!) and nms_whitehouse.
Title: Re: [Added] TeamKill Plugin
Post by: Starling[1upZ] on March 16, 2015, 07:46:58 PM
I agree 100 percent with removing the "!guns" command from the Realism server, it defeats the whole purpose of it being Realism. Also regarding the tnt issue, most VIP players that I know only use the tnt at the beginning of a round to restart it for those who didn't have a chance to spawn or load in quickly enough. If the "!guns" command gets removed from Realism Server I suggest that VIP players get an ability that allows us to call a vote for a restart.
Title: Re: [Added] TeamKill Plugin
Post by: RoyalDart30[1upZ] on March 16, 2015, 09:19:24 PM
Well, I can't say I'm completely forth towards removing the !guns command, but I'm not against it either. I do acknowledge that sometimes someone will use and abuse that command and ruin the fun for everyone else and it is indeed a massive inconvinient. I belive I agree with Starling the most, if !guns gets removed then I suppose VIPs should get a "replacement" perk so to speak, such as access to new commands or new skins.
Title: Re: [Added] TeamKill Plugin
Post by: Der Vampir on March 16, 2015, 09:39:48 PM
I think in the next few days if someone doesn't make a thread on it I will. But I'm down with the whole taking off bury and I'm for taking off the guns command in Realism at least (it being realism and all) and leaving it on public. Also with royal on the making it so vips have a command to restart because at the moment it seems when the servers voting was changed to make it so in game voting couldnt happen when an admin was online also applies to vips. so it makes it so vips cant call votes either unless they use rtv.
Title: Re: [Added] TeamKill Plugin
Post by: MuЯiČáИ P┌iĐe[1upZ] on March 16, 2015, 09:43:50 PM
I find the whole idea of not being able to call votes while a vip is on the server rather useless and unfair to the players since there seems to be at least one vip/admin on the server for most if not all of the day.